System Description
Complete Weapon System for Roblox, designed to provide a smooth, immersive, and highly configurable shooting experience.This system includes many advanced features to create modern weapons for both FPS and TPS games.
Main Features
Complete Shooting System
- damage system
- headshot detection
- configurable range
- cooldown between shots
- anti-spam shooting system
Customizable Recoil
- main recoil
- recoil variation
- more realistic shooting behavior
Aiming System
- smooth aiming mode
- player rotation type switching
- camera zoom while aiming
- automatic return to normal camera when exiting aim
Advanced Camera
- right/left camera offset
- ability to switch view angle
- safety system to prevent bugs during actions
Weapon Handling & Postures
- gun down / rest mode
- ability to switch hands
- AntiJ option (prevents one-hand usage)
- dedicated animations based on posture
Semi-Auto / Switch System
- semi-auto shooting system
- ability to enable/disable shooting behaviors
- integrated switch system depending on equipment
Laser System
- built-in laser support
- dynamic enable/disable
- state displayed in UI
Ammo & Reload System
- bullets per magazine
- maximum magazine count
- integrated reload system
- checks for available magazines
- real-time UI updates
Tracers & Visual Customization
- tracer system
- customizable bullet color using:
BalleCouleur = Color3.fromRGB(...) - perfect for realistic, sci-fi, or laser weapons
Impact Effects
- visual effects on surfaces
- blood effects on targets
- different effects depending on impact type
Sound System
- shooting sounds
- headshot / impact sounds
- material-based sounds
- sound heard by nearby players
Hitmarker System
- visual hitmarker
- different colors depending on hit type
- instant feedback for the player
Animations
- idle
- aim
- secondary aim
- shoot
- secondary shoot
- switch
- gun down
- reload
- equip animation
Multi-Platform Support
- PC
- Mobile
- Console
User Interface
- command UI
- mobile UI
- ammo display
- hitmarker
- visual state indicators (laser, angle, aim, rest, etc.)
Modular Architecture
- system divided into modules
- easy to modify and extend
- ideal for creating multiple weapons from the same base
Configurable Settings
- damage
- headshot damage
- recoil
- recoil variation
- range
- camera offsets (right/left)
- fire rate (cooldown)
- auto / semi-auto mode
- one-hand / two-hand usage
- bullets per magazine
- max magazines
- bullet / tracer color
Ideal For
- FPS games
- TPS games
- military systems
- tactical games
- realistic weapons
- futuristic / sci-fi weapons
