Changes:
- Fixed @NearestPlayer target using the enchantment executor. Now it only uses other player in range (if there is any)
- Fixed pointers not working with triggers with underscore (_)
Changes:
- Fixed %has enchantment in ....% placeholders parsing only when enchantments are present on the item
- Updated rotations for detailed animations
Changes:
- Fixed HEALTH_BOOST EFFECT_STATIC removing all bonus health when activated multiple times
- Fixed skeleton and wither skeleton skulls not un-applying previous EFFECT_STATIC effects
- Improved code
Changes:
- Fixed issue with loading on 1.17.1
- Fixed damagable AOE target bypassing certain checks
Changes:
- Added ModelEngine 4 support
- Added PreciousStones support for protected land
- Added event calling and handling to item durability change (PlayerItemDamageEvent)
- Removed left over debug message in console
- Some small improvements
- Improved API documentation
Changes:
- Fixed issue with plugin hooks & errors in console
- Added DAMAGE_CAUSE argument for DO_HARM effect (DO_HARM:HEALTH: DAMAGE_CAUSE)
- Fixed heads drop issue with SMELT effect