✦ ANIMATED ENCHANTS 2 ✦
A celestial/arcane add-on pack for X-Prison
Four cinematic, fully-animated AoE pickaxe enchants with a celestial/arcane theme that turn routine mining into a spectacle — paying out through your existing X-Prison economy.
A celestial/arcane add-on pack for X-Prison
Four cinematic, fully-animated AoE pickaxe enchants with a celestial/arcane theme that turn routine mining into a spectacle — paying out through your existing X-Prison economy.
- A brand-new spectacle. Holy light, soul harvests, arcane shockwaves and falling stars — four all-new effects with a celestial/arcane theme.
- The animation never lies. What you see break is exactly what breaks and sells. No fake particles, no smoke and mirrors.
- Standalone second volume. Works entirely on its own and pairs perfectly with the original Animated Enchants — but does not require it. No overlap: separate enchant IDs and GUI slots.
- First-party quality. Built by Drawethree, the X-Prison developer — same author as the core, with ongoing support.
- Plug-and-play. One JAR, dropped into your addons folder. Zero edits to the core.
- Genuinely optimized. Engineered to stay TPS-friendly even on busy mines.
Every animation matches exactly which blocks break and sell — nothing fake.
- Appears in the normal enchant GUI — in the Gem Enchants category by default. Bought and leveled like any other X-Prison enchant.
- Uses your existing systems — AutoSell pricing, currency manager (default "money"), Fortune amplification, prestige multipliers, block-count stats and mine accounting all behave like the built-in AoE enchants.
- WorldGuard-aware — effects are strictly bounded to enchant-allowed mine regions. Never breaks blocks outside the mine.
- UltraBackpacks supported — defers to it when installed.
- AutoSell off? Broken blocks go straight to the player's inventory instead.
- Zero core edits — built entirely on X-Prison's official addon API. Installs and updates cleanly.
- One WorldGuard region lookup per trigger — not per block.
- Blocks cleared without physics/light updates — same technique as the core's optimized Nuke.
- Particle output capped per tick and only sent to nearby players.
- Conservative default trigger chances; a single self-cancelling animation task per proc.
- Clean cancellation — in-flight animations stop cleanly on disable.
- TPS-friendly even on busy mines.
Every enchant has its own JSON in /plugins/X-Prison/addons/AnimatedEnchants2/enchants/.
Code:
{
"class": "dev.drawethree.animatedenchants2.enchant.DivineSmiteEnchant",
"id": 1005,
"rawName": "divinesmite",
"name": "<gradient:#FFF6C0:#FFC93C>Divine Smite</gradient>",
"enabled": true,
"increaseCostBy": "baseCost * pow(1.07, level)",
"maxLevel": 25,
"initialCost": 50,
"currency": "GEMS",
"pickaxeLevelRequired": 1,
"chance": 0.1,
"currencyToGive": "money",
"countBlocksBroken": true,
"sounds": true,
"useEvents": false,
"radiusBase": 1.0,
"radiusPerLevel": 0.04,
"pillarHeight": 10,
"fallHeight": 18.0,
"durationTicks": 16,
"message": "<gradient:#FFF6C0:#FFC93C><bold>DIVINE SMITE</bold></gradient> <dark_gray>»</dark_gray> <white>A pillar of light sold for <yellow>%amount%</yellow> <white>%currency%</white>",
"prestige": {
"enabled": false,
"maxPrestige": 5,
"requiredActivationsFormula": "2000 * pow(10, prestige)",
"multiplierPerPrestige": 0.2
},
"refund": {
"enabled": true,
"guiSlot": 42,
"percentage": 50.0
},
"gui": {
"name": "<gradient:#FFF6C0:#FFC93C>Divine Smite</gradient>",
"material": "BEACON",
"slot": 42,
"customModelData": 0,
"description": [
"<gray>Calls down a pillar of holy light</gray>",
"<gray>that obliterates a tall column of</gray>",
"<gray>blocks where it strikes.</gray>"
]
}
}
Key tunables per enchant:
- Enable/disable, display name (MiniMessage + gradients), max level, initial cost & cost-growth, purchase currency.
- GUI slot / material / lore.
- Trigger chance, payout currency, success message.
- Size/shape & animation tuning: AoE radius (and per-level growth), Divine Smite pillar height & beam fall height, Arcane Nova disc height, Starfall star count (base + per-level), star radius, spread, fall height & impact spacing, plus per-enchant animation duration.
- Optional prestige support and refund settings, just like core enchants.
- Toggle sound effects; optional advanced "fire BlockBreakEvent per block" mode (off by default).
All four enchants are live and testable on the public test server — play.drawethree.dev. Come see them in action before you purchase.
- X-Prison core plugin — version 2026.2.0 or newer.
- Server: Paper (recommended) / Spigot, built for 1.21+.
- Java 17+
- Works alongside other X-Prison enchant addons (including the original Animated Enchants pack).
- Drop the JAR into /plugins/X-Prison/addons/.
- Restart the server (addons load on startup).
- Edit the generated JSON configs to taste, then optionally reload.
- Discord: https://discord.gg/ZeSkmEC6mG
- X-Prison Core: https://builtbybit.com/resources/x-prison-core.18271/
- First-party author — same developer as X-Prison, so support is direct and ongoing.
Bring the heavens down on your mines.
Get Animated Enchants 2 for $14.99
