Asteroid Spoofer | Exclusive Spoof v1.2.0-release-15

Realism, movement, AI-powered Minecraft players. Transform your server! Build a bigger community!
- Velocity GList Fake player injection now also works for 3.2.0 version
-> add this into your proxy.conf
# Velocity
version = "3.2.0" # or "3.3.0". Haven't tested on any other versions. If it's 3.2.0 you won't be able to use our built-in-commands(it will still inject fake players tho)

- New category called "Performance" where you are now able to make your fake players take less threads and make them more optimized if wanted
-> add this:
#######################################################
# PERFORMANCE #
#######################################################
threadedExecutionEnabled: true # Enables multi-threaded execution for fake players, maximizing optimization. If enabled, each fake player has approximately 6 threads dedicated to them. If disabled, they only have 4 (if you have everything enabled).
allowSchedulerFeature: true # Enables the Scheduler feature on a different thread for each player
allowEntityPickup: true # Enables the Realistic Entity Pickup feature on a different thread for each player. If enabled the entity can equip armor in real-time.

Bug fixes:
  • When a player left the threads wouldn't get dumped, therefore a long time leaving fake players on would cause server crash
  • Optimizations
New features:
  • 1.15.2 is now supported
  • Velocity now supports GLIST INJECTION!
-> This is the new config for it:
# Injector
type = "glist"

# Redis
redis_enabled = true
redis_uri = "redis://:password@host:port/0"
redis_method = "pubsub"

# Sockets
socket_port = 24454
socket_pass = "your pass here"

# Settings
debug = true

- When creating new fake player profiles, you have now the option true/false if you want the player's skin to be default or not

Bugs fixed:
  • 1.16.5 works again (you wouldn't be able to spawn fake players bcs they were kicked right after they joined)
  • When using -999 chance, it would add to the total sum and give you an error
  • Small optimizations
  • The anti-crack/license expiration reminder console spam has been downed from 10mil messages in console to 100

(Even though the update might seem small, the velocity update is big)
Asteroid v1.0.9.3.7:
New features:
- Auto Config Updater
-> Inside spoof section if you make
autoUpdater: true
-> Whenever a new update is released, it will try to update all of your old values to new ones. Of course all the old configs in case of any broken values will be saved inside old_configs

Bug fixes:
- You weren't able to fully use the commands (on join and one time). Just a reminder make sure to execute the commands between ' '
Asteroid v1.0.9.3.6:
- Placeholders!
-> First we gotta talk about our new placeholders: %show_total%, %show_(server)%. Basically just like %bungee_total% and %bungee_(server)% but it also takes into account the fake players (You must have asteroid on those servers where you wanna use %show_(server)%
-> %bungee_total% and %bungee_(server)% override feature. By making this feature true, if you have asteroid on your servers, you'll be able to ping %bungee_total% and %bungee_(server)% that's overridden by Asteroid (make sure to uninstall Bungee from PAPI). It works for both BUNGEE and VELOCITY.
overrideBungeePlaceholders: false # By uninstalling the PAPI placeholder "Bungee", you can use Asteroid's %bungee_total% and %bungee_(server)% (You must have Asteroid on all servers you wanna show that and redis MUST be working)

(inside spoof section)
- Main config.yml proxy update. If your HOST doesn't allow you to change the player count, you can try the "force" method. This is the new current proxy setting:
-> Now the glist injection can also be REDIS based not only socket-based for those whose sockets just won't work.
proxy:
enabled: false
type: "bungee" # OR "velo" <------ also exists but you MUST use redis for velocity
local_name: 'dev2' # this is as a reference for the redis DB or if you are not using Redis DB make sure to put your actual server's proxied name (glist) like "lobby"
injector: "glist" # OR "redis" <-------- if you are using VELOCITY make sure to put "redis"
redis:
uri: "redis://:password@host:port/0"
method: "pubsub" # or "force". For reference pubsub is a lot more optimized but for some it won't work. Force will work at all times.
debug: false

- BungeeCord proxy.yml update. For the beauty sake of the config file, I've remade it and also added the redis method here too (same as in config):
injector: "glist" # or "redis". If you put redis then only the player count will be changed
redis:
enabled: true
uri: "redis://:password@host:port/0"
method: "pubsub" # or "force". For reference pubsub is a lot more optimized but for some it won't work. Force will work at all times.
debug: true

  • Reload now supports full config reload.
  • I've organized A LOT of the code meaning it's better for me ^-^

Bugs fixed:
  • When using -999 inside one_time_commands it wouldn't work, only for on_join_commands
  • On velocity when you were refreshing the ping fast enough, it would sometimes show the real player count
Fixed a problem where if you were not using the command mask "asteroid" then the glist injection would not work
Asteroid v1.0.9.3:
New features:
- Sockets
-> This allows for cross commands to be executed from server -> proxy more easily (Only bungeecord available atm).
-> Read more here: https://docs.spoof.dev/asteroid/setup/features/asteroid-proxy
Make sure that inside your config you put:

sockets: # BUNGEECORD ONLY AT THE MOMENT
enabled: false
host: "127.0.0.1" # Server's ip, to check it do /asteroid extra ip
port: 24454 # Make sure it's the same as proxy's port
password: "password" # The password from bungeecord's proxy.yml file

- AI Chat Formatter:
-> Some plugins wouldn't allow the fake players to talk, now if that's the case you can use the broadcast formatter. Inside the "ai" section put this:

chat:
way: "normal" # or "broadcast" <--------- Sometimes when using normal, some plugins block the chat. However, by using the broadcast-chat event it works each time
broadcast_format: "{playerDisplayName}: {message}" # Supports PlaceholderAPI, current internal placeholders: {playerName}, {playerDisplayName} and {message}

- BungeeCord Socket update
-> Now your proxy will start it's own socket using a custom port that will be able to get linked throughout your servers

Bugs fixed:
  • GList Injection sometimes didn't work, you would get an "asteroid:ch" error
  • Some random prints were removed
New features:
- GLIST INJECTION FOR BUNGEECORD!
-> This brand new and UNIQUE feature has arrived to asteroid on bungeecord (for the moment)
-> Instead of using REDIS and when doing /glist no fake players appear, you can now make them appear globally and no need for changing the placeholders %bungee_total% and %online_players% anymore! Or any placeholders AT ALL!
!!!! TO USE IT FOLLOW THESE STEPTS (EVEN THOSE WHO ARE USING VELOCITY, MAKE SURE TO UPDATE THE CONFIG) !!!!
1. Add this to your proxy section (server config):
type: "bungee" # OR "velo" <------ also exists but you MUST use redis for velocity
injector: "glist" # OR "redis" <-------- if you are using VELOCITY make sure to put "redis"

2. Make sure that the "local_name" is the EXACT SAME name as your server's name e.g. lobby

3. Inside your BUNGEECORD config add this:
use_redis: false

Bugs fixes:
  • 1.8 Gravity not always working
  • 1.8 Swimming not working
  • 1.8 Fake player's ping not being shown
  • When using targets and the location's worlds differ, it would give an error
  • On fake player server join, it would sometimes start running
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Support
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Includes:
Download the resource
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78,742 Views
789 Purchases
825 Downloads
Nov 13, 2023 Published
Jun 30, 2026 Updated
5.00 star(s)
Average rating (26)
2.8 MB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. No
AI use in marketing
No
AI use in product
No
Type
  1. Gameplay
  1. Monetization
  1. Staff
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
  1. Bungee
  1. Folia
  1. Velocity
Supported versions
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
  1. 1.15
  1. 1.12
  1. 1.8
Supported languages
  1. English
Includes DRM
Yes
Source access (legacy)
Closed source & obfuscated
Creator
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Share and earn
Refer this resource and earn a 10% commission.
78,742 Views
789 Purchases
825 Downloads
Nov 13, 2023 Published
Jun 30, 2026 Updated
5.00 star(s)
Average rating (26)
2.8 MB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. No
AI use in marketing
No
AI use in product
No
Type
  1. Gameplay
  1. Monetization
  1. Staff
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
  1. Bungee
  1. Folia
  1. Velocity
Supported versions
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
  1. 1.15
  1. 1.12
  1. 1.8
Supported languages
  1. English
Includes DRM
Yes
Source access (legacy)
Closed source & obfuscated
Creator
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