AuthMePlus | /GOD PROTECTED AUTH SYSTEM v1.0.3.1-STABLEVERSION

Awesome BUILTBYBIT login, register system with spigot bungeecord and website support and more.
  • Fixed a bug where sessions could expire while the player was still online, forcing random “please /login” messages mid-game.
  • Session timeout is now only checked on rejoin, so as long as a player stays connected, they stay authenticated.
  • No configuration changes are required for this fix.

🧩 AuthmePlus v0.0.2-BETA – Security & Captcha Overhaul​


Added
  • Added chat-based CAPTCHA before any /login or /register:
    • Players must solve a code shown in title + chat before they can use login/register.
    • New captcha.yml config (length, charset, timeout, attempts, messages).
  • Added CAPTCHA visuals:
    • captcha title template with %captcha% placeholder.
    • Optional captcha-wait actionbar hint while the code is active.
    • BossBar state for captcha wait (re-uses login/register pipeline).
  • Added AntiBot system (anti-bot.yml):
    • Global join-rate limit (joins per 10s).
    • Per-IP join limit with temporary block.
    • “Suspicious spike” mode that forces CAPTCHA instead of just kicking.
    • IP-verify layer (first-join & IP-change kick with SQL/YAML storage).
  • Added multi-auth mode switch in config.yml:
    • AUTO / SPIGOT / BUNGEE modes for single-server and proxy networks.
  • Added login effects module:
    • Optional BLINDNESS / SLOW / JUMP etc. while not logged in.
  • Added inventory / world lock until login:
    • Blocked: inventory open/move, drop/pickup, block break/place, damage in/out.
  • Added email-aware registration & recovery hooks:
    • /register can require email if recovery.yml enables it.
    • Messages for recovery request and reset flow.
  • Added IP lock system:
    • IP-bound accounts with clear messages for allowed/denied IP and admin actions.
  • Added brute-force protection:
    • Max failed attempts → cooldown with formatted “X seconds left” message.
Changed
  • Login/register hint system reworked:
    • Titles, BossBars, ActionBars and particles now respect session state correctly.
    • /login + /register are blocked while CAPTCHA is active, with clear messages.
  • All CAPTCHA-related messages now use the global prefix from messages.yml.
  • Visual hints (titles/bossbars/actionbars) now stop as soon as the player is authenticated and restart correctly on next join if needed.
  • BossBar handling:
    • Login/register bossbars can persist “until login” if configured.
    • Success bar now always clears old login/register bars.
Fixed
  • Fixed async kick error on wrong CAPTCHA:
    • Kicking is now scheduled on the main thread, no more Asynchronous player kick exceptions.
  • Fixed CAPTCHA code parsing:
    • Plugin now correctly compares the raw chat message with the expected code (no more extra name/prefix trash in the value).
  • Fixed CAPTCHA not re-appearing after relog:
    • Active state is cleared on quit and recreated on join when needed.
  • Fixed register/login messages firing in the wrong order:
    • Player now sees CAPTCHA first, then login/register prompts only after solving it.
  • Fixed BossBar not showing / disappearing too early in some flows.
  • Fixed prefix-less messages:
    • All user-facing messages in the captcha/login/register/security flow now go through MessageService and include the configured prefix.
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Dec 3, 2025 Published
May 22, 2026 Updated
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19.7 MB File size
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AI Content Disclosure
Marketing description drafted with ChatGPT and reviewed, edited, and finalized by me.
AI use in product
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  1. No
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  1. No
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  1. No
AI Content Disclosure
Marketing description drafted with ChatGPT and reviewed, edited, and finalized by me.
AI use in product
No
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Owner
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