- Added an optional player parameter to the /myspawners command that admins can use to see other players' spawners.
- Improved ticking system memory usage.
- Fixed that the loaded chunks number never decreased in the /axspawner stats command.
- Some other minor bug fixes.
- Added a warning message if the ticking thread is running really behind due to cpu/thread overload.
- The ticking system now fails if a task runs 10 seconds late, this is to prevent the thread from hanging.
- If the debug setting is enabled in the config, the time that it took to tick spawners is now be printed every second in the console. (values above 1000ms are problematic)
- Made the axspawners.bypass permission allow to do anything to any spawner, even if the player doesn't have access.
- Fixed that spawner holograms spawned twice if they were placed in a "new" chunk in the previous version.
- Some bug fixes to the world unloading/loading handling. This should fix holograms not appearing if a world is unloaded and reloaded.
- Spawners now can be placed in the place of light blocks and liquids as well, not just in air.
