- Increase the agent-side result cache function to reduce the workload when there are a large number of players (caching is limited to the gui page, not applicable to the matching stage, you can use it with confidence, the cache time is in the agent-side configuration file, and the unit is seconds)
- Optimized the opening speed of the main gui (that is, the gui page without the server list), and removed unnecessary calculations.
- Fixed that tabs on the Velocity server could not be output correctly
- Fix some bugs
- Fix the bug that the server cannot be sent to the server when clicking on the map details page
- New API: cn.yistars.queue.common.api.getServer(String queueName) and cn.yistars.queue.common.api.getQueue(String queueName)
- Make Gui display offline, online but not matched, online and matched. Displayed to Gui after filtering.
