Awesome tool, I was a bit skeptical about it at the start, but its awesome I almost had hired someone to convert my resource pack for 25$ but this tool did it so much faster and i am now using it for season 2 too!
I've been following the development of this program for a while and I finally decided to try it and was not disappointed. This works very well! You have to structure your pack right. There is a guide available on the app to show you how to do it all and once you do that you just add your pack to the app and follow the prompts that appear. It converted my massive pack of approx. 2000 items in a few minutes. I didn't need to do anything else to get it to work in geyser besides adding it to my server. I've been manually converting things since last year and it's not fun. This program saves A LOT of hassle and I feel like it was made with a lot of care. Thank you again to the developer!
I've been working closely with the developer, mainly helping bridge the gap between 𝐂𝐫𝐚𝐟𝐭𝐄𝐧𝐠𝐢𝐧𝐞 and 𝙂𝙚𝙮𝙨𝙚𝙧 for Bedrock support, so I was lucky enough to get a license to test Campfire Tools in a real production environment.
# (I guess some people making money from manual Geyser conversion services aren't exactly thrilled about this tool... understandable, I suppose ,,⩌'︿'⩌ꐦ,,)
After a few weeks of testing it on my production server (around 7.200 custom models), I can honestly say it's become one of those tools I don't want to live without anymore. Anyone running a serious Java + Bedrock crossplay server knows the pain, converting Java resource packs into something Bedrock can actually use is rarely a one-click job. Before this, I'd spend hours fixing ModelEngine, ItemsAdder, Nexo, and now 𝐂𝐫𝐚𝐟𝐭𝐄𝐧𝐠𝐢𝐧𝐞 assets, checking broken textures, adjusting GUIs, tooltips, attachables, animations, then testing everything again because something always ended up breaking --> Campfire Tools handled way more than I expected. The converted packs looked surprisingly close to the Java originals, and most models, including MEG animations, 3D armor, and other assets worked right out of the box. The amount of manual cleanup dropped dramatically. Well- definitely not literal magic, though, every now and then I still had to tweak a few edge cases, and a couple of GUIs needed some human manual fixes. But compared to doing e̵̡͚̮̽̈́͂́̒̉̈́̽̽v̵͇̟̤͚̜͐̍̈͋̔́̽͘͘͝ͅẹ̸͇̘̙̫̖͗̀͘͜r̸̡͎̘̝̜͚̋̀̽̄̋̓ȳ̶̙̽̐̐͛̈́̚t̶̬̘̄̎̌̋͝͝h̷͔̊ȋ̸̡̛͕̟̯̱̤͛̾̍͗ń̴͇͙̬̝̄̒́̚g̸̡̨͖̥͔̼̝͙̻̫͐̀͒̐̑̊̿͐͝͝ by hand? ᑎOOOOOOOOOOOOO. 𝐍𝐨𝐭. 𝐄𝐯𝐞𝐧. 𝐂𝐥𝐨𝐬𝐞.
My favorite feature is probably Auto pack splitting. If you've ever had Bedrock players downloading huge resource packs, you already know why. Having everything automatically split into manageable sizes saved me from a lot of complaints... and probably saved a few players from rage-quitting halfway through the download too°՞(っ-ᯅ-ς)՞° Performance has also been solid. Even with thousands of models loaded on our server, we haven't run into any noticeable issues with the generated Bedrock assets during normal gameplay, which honestly surprised me. I was expecting at least something to go wrong. The developer has also been incredibly receptive to feedback, new updates keep improving model accuracy, compatibility, and overall polish, and obvious the project is being built by someone who actually understands the 𝗱𝗮𝘆-𝘁𝗼-𝗱𝗮𝘆 headaches of running a Geyser server instead of just guessing how things work-
Overall, an easy 5/5 from me, saved me an absurd amount of time, spared me countless hours of repetitive asset fixing, and probably preserved whatever was left of my sanity too. (* ´ ﹃`*) ♡
The Price Adjuster Configuration Excel tool is useful for defining prices based on raw materials com
4.00 star(s)
1 ratings
7 purchases
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