ChunkCollector Update — Major Stability & QoL Improvements!
This update focuses heavily on polish, stability, and admin quality-of-life features.
NEW FEATURES
• Existing collectors now automatically update to the new configured block type on /collector reload
• Added improved GUI refresh handling
• Added safer collector interaction handling for ALL block types
• Added better collector protection system
🛠 FIXES
• Fixed collectors breaking when using interactable blocks like END_PORTAL_FRAME
• Fixed GUI reopening/interaction loops
• Fixed Sell All button causing GUI desync
• Fixed Pickup button no longer working after selling items
• Fixed collector refresh issues after config reloads
• Fixed chunk tracking issues during GUI refreshes
• Fixed creative-mode collector break problems
• Improved inventory refresh synchronization
IMPROVEMENTS
• Collectors are now significantly more stable under heavy usage
• Improved GUI responsiveness
• Cleaner reload behavior
• Better support for custom collector blocks
• General backend cleanup and optimization
Thank you all for the feedback and bug reports — more updates coming soon
accidentally removed gui when adding staff gui so i had to rebuild it sorry for the screw up
When breaking a collector in creative it would remove block but would still show collector and hologram would also stay so to fix this
1. made every vanilla action follow plugin logic
2. if block was broken in creative or survival it will automatically replace the block and give a error message that states "collectors cannot be broken"
This update adds powerful new staff management tools and improves overall collector organization.
New Features:
✔ /collector show
✔ /collector show <player>
✔ Player head collector browser GUI
✔ Collector inspection GUI
✔ Click-to-teleport collectors
✔ Staff-friendly management system
Storage Improvements:
✔ New player-based collector storage
✔ Separated items.yml system
✔ Cleaner and more scalable data structure
✔ Better long-term performance
This update makes managing large economy and skyblock servers significantly easier while keeping the plugin lightweight and optimized.
This update completely overhauls the collector data system for better organization, cleaner storage, and improved long-term performance.
Changes:
✔ Player-based collector storage
✔ New separated items.yml system
✔ Cleaner and more optimized data saving
✔ Improved collector persistence
✔ Better scalability for large servers
✔ Reduced YAML clutter from massive item storage
✔ Improved autosaving reliability
New Storage Format:
Collectors are now grouped under player UUIDs instead of raw coordinates, making data management significantly easier for server owners.
Item storage has also been separated into its own file to prevent oversized data.yml files on large economy servers.
This update is fully focused on performance, organization, and future scalability.
This update focuses heavily on:
- performance
- stability
- modern hologram support
- cleaner architecture
- large-server optimization
NEW FEATURES
✔ Native Paper Holograms
ChunkCollector now supports fully standalone Paper holograms using modern TextDisplay entities.
No hologram plugins required.
Benefits:
Recommended mode:
- Better performance
- Cleaner visuals
- Lower overhead
- Easier setup
- Future-proof support
hologram-mode: PAPER
✔ Compact Number Formatting
Collector values now display using modern compact formatting.
Examples:
Cleaner economy visuals for larger servers.
- 1.2k
- 6.4mil
- 1.5b
- 2.3t
PERFORMANCE IMPROVEMENTS
✔ Async MySQL Saving
Database saves now run asynchronously to reduce server lag.
✔ Incremental Database Saving
Collectors now save individually instead of rewriting the full database every save.
Massively improves:
- scalability
- database efficiency
- TPS stability
🛠 STORAGE IMPROVEMENTS
✔ Full MySQL Support
Added full MySQL storage support with:
- automatic table creation
- async saving
- optimized persistence
✔ Optimized Save Pipeline
Improved collector save handling for:
- larger servers
- heavy automation setups
- massive collector networks
HOLOGRAM IMPROVEMENTS
✔ Cleaner Hologram Architecture
Removed unstable CMI hologram handling.
Now supports:
This results in:
- Native Paper holograms
- DecentHolograms
- less console spam
- fewer compatibility issues
- easier setup
- more reliable behavior
Added:
CONFIG IMPROVEMENTS
hologram-mode:
Modes:
- PAPER
- DECENT
- AUTO
INTERNAL IMPROVEMENTS
- Improved hologram handling
- Improved update system
- Reduced unnecessary database writes
- Cleaner save architecture
- Improved collector optimization
- Better large-server scalability
⚠ IMPORTANT
Recommended hologram mode:
hologram-mode: PAPER
This mode:
- requires no dependencies
- provides best performance
- is fully standalone
Supports:
COMPATIBILITY
- Paper 1.18–1.21+
- Vault
- SuperiorSkyblock2
- EssentialsX worth.yml
- DecentHolograms (optional)
Need help or interested in custom features?
Support
Discord: https://discord.gg/E6vfJ3kKXG
NEW FEATURES
- Added full MySQL storage support
- Added automatic MySQL table generation
- Added async database saving system
- Added incremental collector saving system
- Added dirty collector tracking for optimized performance
- Added optional YAML/MySQL dual-storage support
- Added automatic MySQL reconnect handling
- Added scalable collector persistence system
PERFORMANCE IMPROVEMENTS
- Massive reduction in database load
- Improved save performance for large servers
- Prevented full database rewrites on every save
- Reduced potential TPS lag from collector saving
- Optimized collector persistence architecture
STORAGE IMPROVEMENTS
- Collectors now save individually instead of full table wipes
- Item storage now updates incrementally
- Improved database efficiency for larger collector networks
- Added safer save handling during server shutdown/reloads
COMPATIBILITY
- Full backwards compatibility with existing collector systems
- Existing gameplay behavior preserved
- Existing GUI system preserved
- Existing hologram system preserved
- Existing multiplier system preserved
- Existing worth integration preserved
- Existing commands preserved
MYSQL SUPPORT
- Supports MySQL 8+
- Optional MySQL mode through config.yml
- Automatic table creation
- YAML fallback support remains intact
INTERNAL CHANGES
- Reworked collector persistence architecture
- Improved save pipeline stability
- Improved database scalability
- Cleaner save/load handling structure
NOTES
- Existing YAML data remains compatible
- No gameplay changes were made
- No features were removed
- Recommended for both small and large servers
- Added In
- Custom Chat Messages
- Pick Up Button So Collector never Breaks
- Fixes
- When collector was broken it wouldnt be a collector anymore
- after pickup button was put it in, it would give player collector but wouldnt remove block
