Advanced Combat System
If you are looking for a highly optimized, plug and play melee system for your Roblox project, this is it. I built this system specifically for competitive PvP, but it works flawlessly for PvE (against Rigs, NPCs, etc...) as well.
The setup is incredibly straightforward. It is tied to a standard Fists Tool, just drop it into the game, equip it, and players are instantly ready to fight.
Technical Features:
If you are looking for a highly optimized, plug and play melee system for your Roblox project, this is it. I built this system specifically for competitive PvP, but it works flawlessly for PvE (against Rigs, NPCs, etc...) as well.
The setup is incredibly straightforward. It is tied to a standard Fists Tool, just drop it into the game, equip it, and players are instantly ready to fight.
Technical Features:
- Flawless Hit Registration: I dont use unreliable standard Touched events. The entire system is powered by RaycastHitboxV4. Hits are pixel-perfect and lag-friendly, giving players fair timing and accurate hit registration during intense fights.
- Heavy Optimization: The client-server boundary is strictly separated. The client handles all the heavy lifting for visuals (animations, UI, effects), while the server strictly manages damage verification, cooldowns, and player states (stuns and parries). It won't tank your server performance, even with a large group of players fighting at the same time.
- Easy Integration: The modular architecture means you can seamlessly drop this into almost any game typewhether you are making a battlegrounds game, an RPG, or a quick minigame. Adjusting damage values, adding new attacks, or swapping out visual effects takes minimal effort.
- Custom Assets Included: You are getting a lot more than just raw code. The system includes a clean, responsive custom UI (combo counters and cooldown bars) and a massive pack of custom animations (combo stages, uppercuts, downslams, stuns, blocking, and knockbacks).
