CoreShun Asset-Preloading Loading Screen v1.0

Real asset preloading via ContentProvider. Not a fake timer. 4 layouts, 6 themes.
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CoreShun Real Asset Preloader Screen



Overview

A premium loading screen system for Roblox games. Most "free" loaders on the marketplace are a Frame with a fake timer — this one actually preloads your assets and drives the progress bar from real ContentProvider data.

Includes 4 distinct layouts (splash, tips, cinematic, minimal), 6 color themes (live-swappable), animated logo entrance, personalized welcome card with the player's avatar + first-time vs returning detection, opt-in sound design, per-place overrides for hub/teleporter setups, and a clean integration story with CoreShun Toast Notifications.

Open source. Fully readable Luau. No obfuscation. Modify freely.

Features (30+)


Engine (8)
  • Real ContentProvider:preloadAsync — progress bar driven by per-asset callbacks
  • Three-component progress — preload completion (50%) + character spawn (20%) + elapsed time (30%)
  • Min/max duration — show for at least N seconds (branding), max timeout safety
  • Preflight log — opt-in verbose Output of every asset preloaded with ✓/✗ status
  • CoreGui hide + restore — clean PlayerList/Backpack/Chat/Health hide during load
  • Skip button — appears after configurable delay, optional "wait for ready" mode
  • Loading-state labels — "Connecting…" / "Loading assets…" / "Ready!" all configurable
  • Pure scale-based UI — phone/tablet/desktop/4K all look right

4 UI Layouts
  • splash — classic centered logo + progress bar (default)
  • tips — logo + rotating tip card during load
  • cinematic — orbiting camera around a workspace Part
  • minimal — small floating widget, no fullscreen takeover

6 Color Themes (live-swappable)
  • aurora — green + teal + indigo (default · northern lights)
  • nebula — purple + pink + starlight (deep space · premium)
  • midnight — deep blue + electric (moody luxury)
  • royal — gold + burgundy (casino · VIP)
  • carbon — pure dark + sharp accent (corporate · hi-tech)
  • pulse — single-color cyan (sci-fi · simple)
  • custom — buyer-defined colors

Branding (5)
  • Logo image OR text — rbxassetid logo or styled text fallback
  • Tagline — short subtitle below the logo
  • Footer — bottom-left credit / Discord link / etc.
  • Background image — optional full-screen background with dim overlay
  • Logo size presets — small / medium / large / huge

Personalization (4)
  • Welcome card with player avatar — top-left, themed, scale-responsive
  • First-time vs returning detection — DataStore-backed
  • Template strings{name} and {gameName} placeholders
  • TrackFirstJoin toggle — disable DataStore for Studio testing without API access

Polish (4)
  • Animated logo entrance — scale-bounce on appear, configurable easing
  • Sound design — opt-in appear / tip-rotate / completion sounds, per-sound toggles
  • Smooth fade in / fade out — configurable durations
  • Vignette overlay (cinematic layout) — radial darkening for hero feel

Per-Place + Tips (3)
  • Per-PlaceId overrides — different logo / theme / layout per teleport destination
  • Rotating tips system — configurable pool, fade transitions, interval clamp
  • Heading text — "DID YOU KNOW" / "TIP" / your choice

Integration (3)
  • Music during load — optional Sound asset that fades out on complete
  • CoreShun Toast Notifications — auto-detected, fires welcome toast on complete
  • _G hooks — 5 client-side + 1 server-side for buyer integration

Mobile + Cross-platform (3)
  • Auto-detection — touch-only devices get Mobile.Scale boost (default 1.10×)
  • Pure UDim2.fromScale + UISizeConstraint — no fixed pixels
  • Tested — phone (320×480), tablet (1024×768), desktop (1920×1080), 4K

Hooks for Buyer Integration

Define functions on _G in any of your scripts. The system looks them up by name when events fire.

  • _G.CoreShunLoading_OnStart — screen first appears (client)
  • _G.CoreShunLoading_OnProgress(percent) — repeated 0..1 updates
  • _G.CoreShunLoading_OnComplete — before fade-out
  • _G.CoreShunLoading_BeforeShow → bool — return false to skip the screen
  • _G.CoreShunLoading_OnPlayerReady(player, seconds) — server-side analytics hook

What's Included

  • LoadingConfig.lua — single config file for everything (themes, layouts, branding, preload, tips, animation, personalization, sounds, hooks)
  • LoadingServer.server.lua — small server (remote setup, GetWelcomeData with DataStore-backed first-time tracking, hook dispatch)
  • LoadingClient.client.lua — the brain (preload orchestration, progress tracking, fade in/out, sound playback, welcome card fetch)
  • LoadingLayoutSplash.lua — default centered layout
  • LoadingLayoutTips.lua — rotating tip card
  • LoadingLayoutCinematic.lua — orbiting camera + HUD
  • LoadingLayoutMinimal.lua — floating corner widget
  • Installer.lua — one-line command bar installer
  • README.txt and CHEATSHEET.txt — quick reference docs
  • Manual.pdf — comprehensive 18-section guide
  • Cheatsheet.pdf — visual one-page quick-ref
  • Rojo project (default.project.json + ship.project.json) for active development

Easy Installation

  1. Drag the included .rbxmx into your place
  2. Open the Studio Command Bar
  3. Run require(workspace.CoreShunLoadingScreen.Installer)
  4. Press F5 — the loading screen appears immediately on join

Or use the included Rojo project for live development. Compatible with Rojo 7.x.

Frequently Asked


Is the progress bar real or just a fake timer?
Real. The system calls ContentProvider:PreloadAsync on the configured targets and fills the bar based on per-asset completion callbacks. Free loading screens use fake timers; this one drives from actual download data.

Will it work on mobile?
Full support. UI auto-scales for touch devices, uses UDim2.fromScale + UISizeConstraint throughout, looks right at every viewport.

Can I have a different loading screen for different teleport destinations?
Yes. Config.PerPlace lets you override branding, theme, layout, tagline per PlaceId. Each destination gets its own look.

The screen appears for less than a second in Studio. Is something broken?
No — Roblox caches assets between Studio runs, so the second playtest preload is instant. Bump Config.Timing.MinDuration to 30 for inspection. Drop it back to 3 before shipping.

I'm getting "Studio access to APIs is not allowed" warnings.
That's the first-time tracking trying to call DataStore. Either enable Game Settings → Security → Enable Studio Access to API Services, or set Config.Personalization.TrackFirstJoin = false to skip DataStore entirely.

Will it conflict with my existing loading screen?
Yes — only one loading screen should run. Disable yours, OR set _G.CoreShunLoading_BeforeShow = function() return false end in a LocalScript to opt this one out per player.

Cinematic layout doesn't orbit. What's wrong?
You need a BasePart in workspace at the path Config.Layout.Cinematic.CameraPart (default Workspace.LoadingCamera). Without one, the layout falls back to a static gradient (still functional, just not the full effect).

Open source?
Fully. Plain Luau, no obfuscation. Edit any file to customize.

More Tools by coreshun

  • In-Game Systems — Music Player, Daily Rewards, Admin Dashboard, Anti-Exploit, Chat System, Toast, Overhead Tags, AutoRejoin, Codes Redemption
  • Studio Plugins — Color Picker, UI Wireframe, Gamepass Manager, TODO Tracker (free)
  • Bundles — up to 45% off
Browse all: builtbybit.com/creators/coreshun

Support

Discord: discord.com/invite/hdB5tadkk8


Premium · 30+ features · Real preloading · Mobile-ready · Open source
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May 1, 2026 Published
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729.3 KB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
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Type
  1. System
  1. Menu & UI
Genre
  1. Adventure
  1. Open world
  1. Showcase & hub
Supported languages
  1. English
Creator
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  1. Showcase & hub
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