Crystal Biome Gen
Single-biome world generator for Crystal PvP servers.Paper 1.21.11 · Requires Multiverse-Core
What it does
Crystal Biome Gen creates clean, competitive single-biome worlds with smooth procedural terrain. No caves, no structures, no vanilla clutter — just the biome you picked, shaped into terrain that's actually worth playing on.Worlds are managed entirely in-game through a simple GUI. No config editing, no console commands beyond what the GUI handles for you.
Features
- 8 biomes — Plains, Desert, Badlands, Snowy Plains, Mushroom Fields, Savanna, Taiga, Swamp
- Multi-layer procedural terrain — broad, medium, and detail noise stacked for natural-looking hills
- Zero vanilla bleed — caves, structures, ores, water, lava, and decorations all suppressed
- Topographic surface layers — each biome has correct top block, filler, and underground layers
- Tree placement — tuned per biome for open PvP sightlines
- In-game GUI — open /crystalbiome, pick a biome, type a name, done
- Persistent world registry — worlds survive server restarts and always appear in the GUI
- Multiverse-Core backend — creation, persistence, and portal management handled by MV
Commands
| Command | Alias | Description |
|---|---|---|
| /crystalbiome | /cbg | Open the world manager GUI |
| /crystalbiome reload | /cbg reload | Reload the plugin config |
Creating a world manually
/mv create <worldname> normal -g CrystalBiomeGen:<biome>
Available biome IDs:
plains · desert · badlands · snowy_plains · mushroom_fields · savanna · taiga · swamp
Example:
/mv create desertmap normal -g CrystalBiomeGen:desert
Installation
- Drop CrystalBiomeGen-1.0.0.jar into your plugins/ folder
- Make sure Multiverse-Core is installed
- Start the server — the plugin loads before Multiverse so worlds generate correctly
- Run /crystalbiome in-game to get started
