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Please make sure if you plan on updating that you read the 6.0.0 changelog
Update Log:
- Added WARP effect
While attacking a player teleport behind them looking at them- Complete recode of the damage and reduction effects as they were not working at all. Mathematically they should have worked but I was casting them to an Integer which is a whole number so 1.4 = 40% was converting to 1 which is 0%
- Fixed the issue with 1.16 not working since the nbt system kept breaking for it
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Please make sure if you plan on updating that you read the 6.0.0 changelog
Update Log:
- Added a whole API system, view it below
- Fixed issue with modifiers still being able to apply multiple
Java:public class EliteArmorAPI { @Getter(lazy = true) private static final EliteArmorAPI armorAPI = new EliteArmorAPI(); /** * Fetch all the armor sets loaded into the plugin * @return */ public LinkedHashMap<String, Armor> getArmorSets() { return EliteArmor.getArmorSets(); } /** * Create an armor set piece * @param armorSet * @param armorType * @return */ public ItemStack createArmor(String armorSet, String armorType) { return getArmorSets().get(armorSet).createArmor(armorType); } /** * Create a armor set weapon * @param armorSet * @return */ public ItemStack createWeapon(String armorSet) { return getArmorSets().get(armorSet).createWeapon(); } /** * Create a heroic armor piece * @param armorType * @return */ public ItemStack createHeroic(String armorType) { return new Heroic().create(armorType); } /** * Create a heroic armor piece and define color * @param armorType * @param color * @return */ public ItemStack createHeroic(String armorType, Color color) { return new Heroic().create(armorType, color); } /** * Convert an itemstack to a heroic version * @param itemStack * @return */ public ItemStack convert(ItemStack itemStack) { return new Heroic().convert(itemStack); } /** * Convert an itemstack to heroic version * of an armor set piece * @param itemStack * @param armorSet * @return */ public ItemStack convert(ItemStack itemStack, String armorSet) { return new Heroic().convert(itemStack, armorSet); } /** * Create a heroic upgrade item with a defined chance * @param chance * @return */ public ItemStack getHeroicUpgrade(int chance) { return new Heroic().createUpgrade(chance); } /** * Create a heroic upgrade item with a random chance * @return */ public ItemStack getHeroicUpgrade() { return new Heroic().createUpgrade(); } }
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Please make sure if you plan on updating that you read the 6.0.0 changelog
Update Log:
- Added ability to set the colour of each armor, this works for leather armor and heroic armor.
Add color: 0,255,0 (change the values, RGB)- Added ability to stop users from using multiple modifiers on an item
You can toggle this action in the config.yml (Path = Modifiers.apply-multiple)- Added the following messages to the lang.yml
INVALID
MORE_THAN_ONE
ALREADY_APPLIED
WRONG_TYPE
IS_NOT_CORRECT_SET
IS_SET
MAX- Fixed error with bless effect
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Please make sure if you plan on updating that you read the 6.0.0 changelog
Update Log:
- Added Heroic Upgrades
Create upgrades for normal armor rather than armor sets (Regenerate the config.yml to get this feature)
/ea heroic <player> <chance>- Added a TON of messages into the lang.yml
These will automatically generate into your lang.yml so just go and change them if you want- Fixed issue with BLESS effect not working
- Fixed issues with omni armor bugging out
- General Performance Changes
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Please make sure if you plan on updating that you read the 6.0.0 changelog
Update Log:
- Added GALAXY effect
Cycle through all the colors in the rainbow on your armor, This requires leather armor or it won't work
(Video is sped up a lot, this will happen slower and smoother on your server)
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- General Performance changes
- Fixed error with reload command
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Please make sure if you plan on updating that you read the 6.0.0 changelog
Update Log:
- Increased how smooth the loot crate animation
- Improved the file loading system
- Reworked some of the effect systems
- Fixed Heroic armour damage reduction
- Fixed some errors with applying heroic upgrades
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Please make sure if you plan on updating that you read the 6.0.0 changelog
Update Log:
- Added Lootcrates
Create your own loot crates with a small animation, you can make the loot crate give random armour sets, armour upgrades, heroic versions of the armour + more. Edit using the crates.yml- Added BOW_DAMAGE effect (Increase damage dealt by bows)
- Added BOW_REDUCTION effect (Decrease incoming damage by bows)
- Added HEALTH effect (Increase the base health of a player)
- Added ability to reload all features in the plugin using the /ea reload command, so it now reloads modifiers, crates and config aswell
- General code optimisations
- Updated some imports
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Please make sure if you plan on updating that you read the 6.0.0 changelog
Update Log:
I have some really big updates coming really soon
- Added better checks for modifiers
- Added checks to see if a modifier is already applied to an item so you can't spam apply
- Fixed issues with modifier settings not changing how it works
- Fixed some issues with faction hooking
It's gonna be insane
