Change Log:![]()
- Added WorldGuard support
Completely forgot to finish adding it, I had the config options but forgot to actually add the support
- Adjustments to what triggers when the boss dies, so now minions are removed more effectively
- Tried my best to try and fix any odd bugs with cage effect
Thanks for reading this and have a lovely day
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- Fixed issue with FactionsBridge sending a large error message if there was no factions plugin present.
Thanks for reading this and have a lovely day
Change Log:![]()
- Added PURSUING_ARROW effect
Spawns 3x3 Arrows in the sky which will then auto lock onto target player nearby
PURSUING_ARROW:[DAMAGE] (Damage is a % increase, so 50 would be 50% more damage via those arrows)
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- Added a new CAGE effect system, it should now work better and make sure to remove the blocks.
- Added effects to activate when players damage bosses via a bow, and it now also calculates the damage via that now as well.
- Fixed issue with bosses not being removed properly, whole new system that should work a little better.
Thanks for reading this and have a lovely day
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- Fixed issue where the plugin would disable if you do not have a Factions plugin enabled - It was an issue with the FactionsBridge but should be fixed and working fine now.
Thanks for reading this and have a lovely day
Change Log:![]()
- Added support for 9 different Faction plugins
FactionsX, FactionsUUID, SavageFactions (Abandoned), SupremeFactions, KingdomsX, MassiveFactions, FactionsBlue, Atlas Factions and SaberFactions
Massive shoutout to FactionBridge for allowing this support to be possible- Changed Treasure Goblin default to work since it was set to TREASURE_BUST, not TREASURE_BURST so it wasn't working, you can make the changes or just regenerate the config
Thanks for reading this and have a lovely day
Change Log:![]()
- Added DURABILITY effect
Deal durability damage
DURABILITY:[AMOUNT]:[HELMET/CHESTPLATE/LEGGINGS/BOOTS/HAND/RANDOM]- Changed how bosses are terminated
- Fixed issue with Minions dropping armor
I'm really sorry for the lack of updates, I've got a super busy schedule these past couple weeks and haven't had the time to do anything related to my plugins
Thanks for reading this and have a lovely day
Change Log:![]()
- Added HolographicDisplays Support
You can now display how long is left till the next boss spawns
Placeholder: {elitebosses_<auto-spawn-id>}
Example from default autospawn config: {elitebosses_random-spawn}
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- Added /elitebosses killall command
You can now kill all bosses at once- Added new entry into lang.yml for the killall command
- Fixed issue with you not being able to add locations for auto spawn if it's disabled
- Fixed issue with auto-spawn causing errors or not working.
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- Added option to set who the boss targets
Available Targets:
RANDOM - Random nearby player (default)
CLOSEST - Closest player to the boss
LOWEST_HEALTH - Lowest health player nearby
HIGHEST_HEALTH - Highest health player nearby
Either regenerate the boss files or add target-types under each phase level, if you do not add it then it will do RANDOM as default.- Fixed issue with mobs not parsing with 1.13+ mobs
