Change Log:![]()
- Added better boss termination system
It should now work perfectly as it will try to load the chunk before it removes the boss to avoid it not working- More code optimisations
Looking for new suggestions for this plugin
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- Added ability to set helmet to a custom player head
Set material to CUSTOM_SKULL:[ID]
You can find the id @ https://minecraft-heads.com/
Search a head then click on it, then scroll down to "Minecraft-URL" section and paste that value
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- Fixed some issue with Java 16 compatibility
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- Added SUFFOCATE effect
Spawns blocks from the sky and hits players dealing damage
SUFFOCATE:[RADIUS]:[DAMAGE]
- Added checks for unloaded chunks and to load chunks when you spawn a boss
- Forgot to register ARROW_RAIN effect
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- Added /elitebosses reload command
You can now reload configurations files and bosses via in-game.
Please use this command with caution- Fixed issue with WorldGuard not allowing you to spawn bosses if there is no region in the area
Thanks for reading this and have a lovely day
Change Log:![]()
- Added ARROW_RAIN effect (ARROW_RAIN:[RADIUS])
Spawn a rain of arrows from the sky- Added Support for Potion Effect damage to bosses
- Made it so IMMUNE also works for mobs, so if a boss is immune to a certain thing then even mobs can't hurt them with the item
- Some more backend stuff to add better support for native Minecraft versions
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- Added {DAMAGE-POSITION} to get the position you are in the leaderboard for boss damage for scoreboard (correlates for rewards)
- Added %elitebosses_autospawn___{autospawn_id}%
- Fixed issue with {DAMAGE-DEALT-PERCENT} placeholder on scoreboard not rounding to 2 decimal places
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- Added FIREBALL effect | FIREBALL:[AMOUNT]:[DELAY]
Shoot a defined amount of fireballs at a delay- Added some metadata to bosses to try help the plugin define which entity is a boss etc.
- Began working on a whole new boss system since this current one seems to be causing people issues and same with cage system
Thanks for reading this and have a lovely day
