Change Log:![]()
- Fixed another NPE with the {PLAYER} placeholder... somehow there was another bug with it which didn't occur on my test server
Thank you and have a nice day
Change Log:![]()
- Added TELEPORT effect
Teleport boss to target or first target in radius (Leave radius to teleport to active target)
TELEPORT: (RADIUS)- Made it so POTION effect with radius works on mobs aswell now, not just players
- Forgot to actually hook up the {PLAYER} placeholder for spawn method to call spawn message
Thank you and have a nice day
Change Log:![]()
- Fixed issue with modelData causing error on versions that don't have modelData
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Change Log:![]()
- Added modelData and name option to boss armor, now you can add custom models to the armor that bosses are wearing (modelData: 0 and name: "name")
- Added {PLAYER} placeholder to boss spawn message
- Added getSpawner() to BossSpawnEvent
- Added isBaby option to boss, now if the boss is ageable and you have isBaby to true it will make it a baby
- Added support for entity type: ANGRY_WOLF
- Fixed issue with change based spawning not working if all percents were the same
- Issue with Towny support has been fixed, thanks to FactionsBridge
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Change Log:![]()
- Fixed bug causing the whole plugin to not work
- Fixed some issues with Suffocate effect on 1.18
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Change Log:![]()
- Added 1.18 Support
- Added HEX colour code support
- Fixed issue with SUFFOCATE effect dropping blocks
- Fixed issue with scoreboard breaking if you go through portal
- Fixed issue with bosses dropping unbreakable armor
Thank you and have a nice day
Change Log:![]()
- Added support for Trident and all other Projectile damage
It will now update via damage dealt
- Fixed issue with Potion damage not being registered
- Fixed issue with Bow damage not being registered and causing errors if the boss was killed with one
- Fixed issues with bosses not spawning on time and having a delay via autospawn
It's Halloween, you know what that means...
I'm going to be releasing content based on Halloween for you to add to your servers, expect them in the next couple updates
Thank you and have a nice day
Change Log:![]()
- Added PARTICLE effect
PARTICLE:[TYPE]:[PARTICLE]:[AMOUNT]
Types: normal, circle, spiral, ring
normal: just a normal particle
circle: a sphere of particles
spiral: DNA style spiral of particles
ring: a ring of particles- Fixed issue with Boss Phases not working properly
- Fixed issue with phases not activating properly
- Removed new chunk system since it was causing lag
- Added new boss removal system, if the boss is still there after reboot and a player or entity tries to attack it then it will automatically be removed... it's a start m guess?
