- Star tiers (1★ / 2★ / 3★) — weighted spawn pool, independent stat multipliers per tier, fully configurable in YAML.
- x10 stats by default — base multiplier stacks with tier and per-mob extras. Hard overrides for health, damage and speed.
- Rare by design — 1-in-100 global chance by default. Per-mob chance override for legendary or common elites.
- Boss bar + hologram — boss bar with range and per-player toggle, hologram with live HP on the mob's head. Both can run together or solo.
- Multicolor particles — every elite emits rainbow DUST particles. 3★ elites get END_ROD trails.
- Hostile passive mobs — custom AI tick makes cows, sheep or any passive mob chase and damage players. "Killer cow" is one line.
- Loot & XP multipliers — vanilla drops multiplied, plus extra drop tables per tier and per mob with chance & amount ranges.
- Commands on kill — run console commands when an elite dies, scoped per-tier, per-mob or globally. Placeholders: %player%, %name%, %tier%.
- MythicMobs hook — if installed, its mobs can be promoted too. Whitelist/blacklist by internal ID.
- Fire immunity & charged creepers — elites don't burn at noon. Creeper elites scale their explosion by tier; 3★ creepers spawn charged.
- Exempt system — optional opt-out by permission or PlaceholderAPI value. Staff and VIPs walk untouched.
- Unlock 1024 HP cap — opt-in NMS patch raises Minecraft's hard cap so Dragons, Withers and Iron Golems can actually scale x10.
- 1★ Yellow — 70% spawn weight, ×1.0 multiplier. Common elites that still hit harder than vanilla.
- 2★ Gold — 25% weight, ×1.5 multiplier. Mini-boss tier. Drops diamonds & emeralds.
- 3★ Red — 5% weight, ×2.5 multiplier. Encounter-of-the-day. Netherite scrap drops, broadcast on kill, creepers spawn charged.
Want more tiers? Just add them to
tiers: in the YAML. The engine reads them dynamically./elite— show help page./elite reload— reload config without restart./elite spawn <type> [tier]— force-spawn an elite at your location./elite togglebar— toggle your personal boss bar./elite info— show plugin status, active elite count and integrations.
elitedangerous.admin(default: op) — use/elite reloadand/elite spawn.elitedangerous.bossbar(default: true) — receive the elite boss bar when in range.elitedangerous.exempt(default: false) — elites ignore this player (only iftargeting.enabledis set).
YAML:
settings:
base-stat-multiplier: 10.0 # x10 to HP, damage, speed
loot-multiplier: 3.0 # vanilla drops x3
xp-multiplier: 5.0 # XP x5
global-elite-chance: 0.01 # 1 in 100 mobs becomes elite
bossbar-enabled: true
hologram-enabled: true
particles-enabled: true
fire-immunity: true
unlock-attribute-caps: false # opt-in NMS patch for Dragon/Wither
unlocked-attribute-cap: 1.0E8
tiers:
1: { name: "&e★", multiplier: 1.0, weight: 70 }
2: { name: "&6★★", multiplier: 1.5, weight: 25 }
3: { name: "&c★★★", multiplier: 2.5, weight: 5 }
mobs:
COW:
chance: 0.05
hostile: true
overrides:
health: 200.0
damage: 18.0
speed: 0.55
drops:
default:
- { material: DIAMOND, amount: "1-2", chance: 0.25, tier: [2,3] }
- { material: NETHERITE_SCRAP, amount: "1-1", chance: 0.05, tier: [3] }
commands-on-kill:
tier-3:
- "broadcast &c&l%player% &7slew a &c3-star elite&7!"
- Server: Paper / Purpur / Folia-compatible forks running 1.21.x. Built against the 1.21.4 API; tested on 1.21.11.
- Java: requires Java 21 or higher.
- MythicMobs (optional, soft-depend) — if installed, its mobs can become elite. Whitelist/blacklist by internal ID.
- PlaceholderAPI (optional, soft-depend) — enables placeholder-based exempt system for staff/VIPs.
- Bedrock / Geyser: fully compatible. Boss bar, hologram and particles render on Bedrock just like Java.
- Spigot: not officially supported. Some Paper-only APIs (TextDisplay, modern attribute names) are used.
The JAR is built against Paper
1.21.4 API and runs on every Paper 1.21.x build, including 1.21.11. Older 1.20.x targets are not officially supported.Does it require MythicMobs or PlaceholderAPI?
No. Both are soft dependencies. Without them you still get full elite behavior. If either is installed, the plugin auto-detects and hooks in.
Why doesn't my Ender Dragon scale past 1024 HP?
Minecraft hard-caps the MAX_HEALTH attribute at 1024. Set
settings.unlock-attribute-caps: true and the plugin rewrites the cap via NMS+Unsafe at boot. Tune the new ceiling with unlocked-attribute-cap.How do I stop staff from being attacked?
Set
targeting.enabled: true and give the rank the elitedangerous.exempt permission or any PlaceholderAPI value you choose.Are elites persistent through restarts?
Yes. Tier and metadata are stored in the entity's PersistentDataContainer. Hologram entities are non-persistent and respawn automatically on chunk load.
Performance impact?
A single scheduled task every 10 ticks (configurable). Per-tick cost scales with loaded elite count. No packet spam: native boss bar API, single TextDisplay passenger for the hologram.
- Bug reports: please open a thread under the Discussion tab of this resource with your Paper version, the relevant config snippet and the full stacktrace.
- Feature requests: same place. Tag your post with [REQUEST].
- Update policy: free updates for the lifetime of the 1.x branch.
- No refunds once the JAR has been downloaded, per BuiltByBit standard policy.
Make your overworld dangerous again.
Drop the jar into plugins/, restart, tune the YAML until it feels right.
Elite Dangerous — crafted by Fran4all
Drop the jar into plugins/, restart, tune the YAML until it feels right.
Elite Dangerous — crafted by Fran4all
