Change Log:![]()
- Added CHEST effect (CHEST:[ROWS])
Allow players to store items in their pets- Added Chest Pet
![]()
- Added ItemStack to the run() method when creating an effect
- Added better support for skyblock
Thank you for reading this and have a nice day
Change Log:![]()
- Added new system, now when you are in cooldown the actual pet type will be on cooldown. So if you use an iron golem pet then try use another iron golem pet, both will be on cooldown for you. (This avoids exploits)
- Added Factions & Skyblock support for CAGE effect and others
- Made setFactionsEnabled & setSkyblockEnabled changeable so you can use it to add your own integrations
Thank you for reading this and have a nice day
Change Log:![]()
- Changed original DAMAGE effect to INCREASE_DAMAGE since it was increasing damage amount rather than actually damaging
- Added new DAMAGE effect
Damage target or targets in a radius (add a radius to do radius damage)
DAMAGE:[MIN]:[MAX]: (RADIUS)- Made it so integers in effects are rounded after you have done your equation
- Added ability to set Factions and Skyblock instance to add support for your own factions or skyblock forks
- Changed Factions and Skyblock system from an abstract class to an interface for easier use
Thank you for reading this and have a nice day
Change Log:![]()
- Added Equation support to COMMAND effect
Just do your equation in <> eg. <1+1>- Added Message argument to CAGE effect if there are no players nearby
CAGE:[CHANCE]:[INSIDE-MATERIAL]:[ROOF-MATERIAL]RADIUS)
ERROR-MESSAGE)
- Fixed issue with eggs breaking in creative
Thank you for reading this and have a nice day
Change Log:![]()
- Added Pet EXP Multipliers
/ep givemultiplier <player> <multiplier> <duration> (amount)
![]()
You will need to regen your config.yml- Added Skyblock Support
- Added ASkyBlock Support
- Added SuperiorSkyblock2 Support
Thank you for reading this and have a nice day
Change Log:![]()
- Added the ability to do equations in lore so you can show players what each pet can do at a level.
In the lore in the <pet>.yml just add <math> so <2*3/5>
Merry ChristmasAll the Elite Plugins are currently on sale for a limited amount of time
Thank you for reading this and have a nice day
Change Log:![]()
- Added Christmas Grinch Pet
![]()
- Added DISABLE_ENCHANT effect (Requires EliteEnchantments)
Disable enchantment for target or for targets in a radius
DISABLE_ENCHANT:[ENCHANT]:[DURATION]: (RADIUS)- Recoded Money effect to use the new ShopGuiPlus API (Requires updated version of ShopGuiPlus)
Thank you for reading this and have a nice day
Change Log:![]()
- Added CHRISTMAS_NAUGHTY_OR_NICE effect
When you activate the effect, it throws a present and if it hits a player then it will cycle through Cookie, Snow or Coal.
Cookie - You will receive regeneration and speed, the target gets nausea and poison
Snow - The floor 5x5 under the target will turn to snow and ice and while the target is walking on the ice it will wither and slow them down.
Coal - Gives Slowness and Blindness to target (Most likely going to be changed)
![]()
- Fixed dupe with Halloween horse effect and duping saddle
Naughty or Nice effect was coded on stream
Thank you for reading this and have a nice day
