FioMenu v1.23.0

Makes menu alot more modern with fiomenu.
FioMenu Update - Changelog
(1.23.0)
  • Expanded Bedrock image Rule Resolution with images.<key>.rulesX
    • Added conditional image resolution support to Bedrock UI entries so server owner can now define rule-based image states directly inside image sections.
    • Bedrock buttons are now able to switch image output dynamically through structures such as image.rules0, including success and failed image branches.
    • This makes it possible to present different textures, icons, or visual states depending on whether a configured Bedrock rule passes or fails, without needing to duplicate the entire button definition.
  • Added Bedrock Support for actions.<key>.rulesX Conditional Branches
    • Extended Bedrock action handling so rule-based action branches can now be defined directly under scoped action keys such as actions.any.rules0.
  • Introduced FioMenu Menu Bundling for Java and Bedrock
    • Added a new menu bundling system that allows multiple virtual menus to be stored inside a single physical .yml file.
FioMenu Update - Changelog
(1.22)
  • Improved Bedrock UI Rules Key Compatibility
    • Applied additional Bedrock-side fixes around the Rules key so Bedrock UI configurations are now parsed more consistently with Java-side menu logic.
  • Expanded actions.<key>.<rulesX> Click-Scope Support
    • Extended conditional action handling so rule blocks can now be defined directly under click-specific action keys such as actions.left.rules0, actions.right.rules0, and similar scoped branches.
    • Server owners are no longer limited to a single shared conditional block when defining rule-based click behavior inside actions:.
    • Improvised compact rule syntax such as rules0: "%vault_eco_balance% >= 75000" continues to work alongside structured syntax like:
      rules0: type: "money" value: ">= 75000"
  • Fixed ENUM_SOUND Category Parsing Bug
    • Resolved a sound parsing issue where FioMenu could incorrectly interpret category input and produce warnings such as invalid SoundCategory enum constants.
FioMenu Update - Changelog
(1.21.5)
  • Improved Rule-Based Item Resolution & Priority Fallback
    • FioMenu no longer fully relies on a single explicitly matched item node to decide what should be shown in the menu.
    • Expanded structural item resolution so nested indexed items now continue checking the next available priority node when the previous one does not satisfy its configured rules0/rules1/... condition.
    • Reduces the need to over-define duplicate rule keys across every item variant just to keep fallback display behavior working correctly.
  • Expanded Click-Type Rule Handling & Action Branch Support
    • Extended click handling so action branches can now respond more flexibly to click context, including left, right, shift-left, shift-right, and drop-style interactions.
  • Fixed actions: String Parsing & Conditional Action Compatibility
    • Resolved an issue where FioMenu could fail to interpret string-based rule declarations correctly when used inside actions: sections.
    • Added support for improvised scalar rule syntax such as rules0: "%vault_eco_balance% >= 75000" in addition to section-based syntax.
    • Conditional action branch resolution is now more tolerant when only one of success or failed is defined, improving backward compatibility with older or experimental configs.
    • This allows action-driven rule logic to behave more predictably even when menu authors use simplified or partially defined YAML structures.
  • Added Dual Rule Syntax Support in #1.21.5
    • Introduced two supported rule declaration styles for FioMenu configuration.
    • Modern structured syntax remains available through:
      rules0: type: "money" value: ">= 75000"
    • Fallback improvised syntax is now also supported through:
      rules0: "%vault_eco_balance% >= 75000"
    • This improves authoring flexibility while keeping old and new configuration styles compatible in the same plugin version.
  • Improved Runtime Error Handling, Validation, and Reload Stability
    • FioMenu now handles configuration and runtime failures much more cleanly, replacing several hard exceptions with plugin-controlled warnings where possible.
    • Missing menu files, invalid animation references, unsupported menu types, invalid rule definitions, and similar config problems now produce clearer FioMenu warnings instead of unnecessary large crash traces.
    • Added safer handling for empty .yml menu files so 0 KB or whitespace-only menu files are skipped during load/reload instead of breaking /fiomenu admin reload.
    • Listener and command entrypoints are now more defensive, improving overall runtime stability and reducing disruptive event exception output.
  • Fixed Success Animation State Desync & Previous-Item Flashing
    • Resolved the success animation issue where players could briefly see the old rules0 / previous-priority item before the newly valid item state appeared.
    • Animation completion now refreshes the active menu state using current resolved rules instead of restoring stale pre-animation snapshots.
    • Added protection against mid-animation refresh interference so auto-refresh and other update paths do not reveal the next item state before the animation has finished playing.
    • Final animation frames now remain visible for their intended duration, producing smoother transitions and preventing split-second visual flicker after successful actions.
FioMenu Update - Changelog
(1.20.3)
  • Added New Delayed Action Tag Syntax: [TAG=<DELAY VALUE>]
    • Introduced a new universal delayed action format so action tags can now be scheduled directly inline using [TAG=<ticks>].
    • Enables cleaner action configuration without requiring separate delay control lines for common delayed action flows.
    • Supports practical usage patterns like [CLOSE=5], [OPEN_MENU=10] menu_id, [SOUND=2] SOUND_NAME 100 1, and similar executor tags.
    • Kept backward compatibility with existing action syntax, so previous [TAG] configurations continue to work unchanged.
  • Fixed shadow.yml Forced Regeneration on Reload
    • Resolved an issue where bundled shadow.yml could reappear automatically after manual deletion and plugin reload.
    • Removed hard-forced bundled copy flow that previously recreated the file during menu reload lifecycle.
    • Reload behavior now respects administrator file management decisions, preventing unwanted default menu re-injection.
    • Default menu seeding behavior remains available for fresh setup scenarios without overriding existing manual cleanup intent.
  • Reconstructed /fiomenu admin list Output & Metadata Presentation
    • Refactored list display to a cleaner compact format: file1.yml, file2.yml, file3.yml, reducing noisy vertical output.
    • Added rich hover metadata for each listed menu entry, including file allocation path, enabled/disabled state, active viewer count, menu type, and platform scope.
    • Extended listing source coverage so Java and Bedrock menu resources are both represented in menu listing workflows.
    • Improved console-facing list readability to avoid clutter while keeping in-game detail accessibility through hover interactions.
FioMenu Update - Changelog
(1.19)
  • Fixed $profile no longer caching after recent LIST_PLAYER listener changes
    • Resolved a regression where $profile data was being held by stale cache flow after the latest LIST_PLAYER listener update.
    • Adjusted profile/list synchronization so profile rendering now reflects fresh runtime state instead of outdated cached snapshots.
    • Improved cache invalidation timing in the list-to-profile transition path to prevent stale profile views.
  • Added New Example GUI: /trash
    • Added a new default example GUI entry for /trash.
    • Provides a ready-to-use reference for disposal/cleanup interaction patterns in FioMenu menu configuration.
    • Can be used as a base template for custom trash-like utility menus.
  • Expanded Example GUI Collection (30+ GUIs)
    • FioMenu now includes more than 30+ example GUI resources by default.
    • Improves onboarding by giving broader real-world menu patterns for interaction, placeholders, sorting, prompts, and utility flows.
    • Makes it easier to start quickly without building every menu from scratch.
  • Optimized Default Animation Configuration
    • Refined bundled animation defaults for better baseline performance and cleaner behavior in common menu transitions.
    • Improved default animation resource structure so customization is more maintainable and predictable.
    • Reduced unnecessary overhead in stock animation setup while keeping visual behavior intact.
  • Fixed Bundle Right-Click Desync/Disappear Issue in Menu
    • Fixed an issue where bundle items containing content could be right-clicked in menu context and appear to disappear.
    • Hardened bundle interaction handling to block extraction actions while FioMenu inventory is open.
    • Applied client refresh flow after blocked bundle actions so displayed bundle state stays consistent with server-side item data.
FioMenu Update - Changelog
(1.18)
  • Added New list_players.yml and profile.yml
    • Introduced two new configuration resources to separate player-list presentation logic from individual profile presentation.
    • list_players.yml is intended for scalable player listing views (for example, paged player selectors, filtered lists, and sorted index menus).
    • profile.yml provides a dedicated profile-layer menu structure, making it easier to build per-player detail screens without overloading generic menu files.
  • Added behavior.ifnoPrevious
    • Added a dedicated behavior branch to explicitly handle flows where no previous menu/navigation state exists.
  • Added behavior.ifnoPrevious.show: true/false
    • Added a visibility toggle for ifnoPrevious behavior handling.
  • Added empty_behavior Inside ifnoPrevious
    • Added an explicit empty-state behavior node for cases where no prior navigation context exists and no fallback content should be rendered.
  • Added New <id_format>;<format_shown>;<placeholder> Pattern in sort.format
    • Expanded sort.format syntax to support richer sort display descriptors in a single structured token.
    • This improves consistency between backend sort logic and frontend menu text rendering, especially for multi-language or dynamic-stat sorting displays.
  • Added New <key>.type: "LIST_PLAYERS"
    • Introduced a dedicated typed node for player-list driven elements.
  • Added behavior.ifSearch: true/false
    • Added behavior branching based on active search state.
  • Added behavior.bedrock_head_compatible: true/false
    • Added a compatibility toggle for Bedrock-oriented head/visual handling.
  • Added behavior.bedrock_behavior.<key>
    • Added extensible Bedrock-specific behavior mapping using keyed entries.
  • Added sign_prompt.title_change: true/false in [SIGN_PROMPT]
    • Added a toggle to control whether the sign prompt title should be dynamically replaced.
  • Added sign_prompt.title: <value> in [SIGN_PROMPT]
    • Added direct custom title assignment for sign prompt interfaces.
    • Useful for branding, context-specific instructions, and localized interaction cues.
FioMenu Update - Changelog
(1.17)

  • Stopped Automatic Generation of Default Menu Config
    • FioMenu no longer generates the default menu configuration file automatically on first startup.
  • Added Database Support for FioMenu
    • Added database backend support for centralized FioMenu data persistence.
  • Data Storage Refactor: Moved language_state, player_state, and custom_slot_data to databases
    • Removed legacy storage locations for language_state, player_state, and custom_slot_data.
    • These components are now consolidated into the databases layer for consistent read/write behavior.
  • Added New algorithm Feature in FioMenu
    • Introduced a new algorithm feature to support more flexible logic behavior inside FioMenu.
    • The feature is designed to expand internal processing capabilities and enable more advanced behavior patterns.
  • Added New timezone Option in config.yml
    • Added a new timezone option in config.yml.
  • Added New Text Effect Tag: <shadow:#RRGGBB:opacity>Text</shadow>
    • Added support for a new text shadow tag:
      • <shadow:#RRGGBB:opacity>Text</shadow>.
  • Fixed Animation Flicker in %fiomenu_at:<name>%
    • Fixed a bug in %fiomenu_at:<name>% animation usage where some text could be skipped during rendering.
FioMenu Update - Changelog
(1.16)
  • Added SellGUI / Vaults-Oriented Selling Flow (Configurable Integration Path)
    • Introduced a new SellGUI-oriented workflow so FioMenu menus can act as controlled sell containers, with economy payout routed through supported providers.
    • Expanded compatibility handling for vault-based economy deposit flow and plugin-driven pricing pipelines, allowing SellGUI use-cases to be managed from FioMenu menu logic.
    • Improved transaction safety behavior around unsold-item handling and refund scenarios so inventory reconciliation is more predictable during close/sell cycles.
    • Result: server owners can now build practical SellGUI/Vault-style menu experiences directly from FioMenu configuration with cleaner integration behavior.
  • Added New Menu Action: [SELL_GUI]
    • Added a new executable action token:
      • [SELL_GUI]
    • This action enables a dedicated sell execution path from menu actions, so sell behavior can be triggered explicitly in GUI action chains without relying on ad-hoc command wiring.
    • Integrated the action into existing action execution flow so it works alongside current click/action orchestration patterns (e.g., state clicks, message/sound feedback, conditional branches).
    • Result: menu authors get a first-class sell trigger for cleaner, more readable SellGUI configs.
  • Modernized config.yml Structure (Simpler + More Maintainable)
    • Refined config.yml organization to be more modern and easier to navigate for server owners.
    • Reduced ambiguity in integration-related sections and improved readability of key settings so setup and long-term maintenance are simpler.
    • Prepared configuration structure for forward compatibility, while preserving practical migration behavior for existing setups.
    • Result: cleaner config UX, lower setup friction, and easier future expansion of settings.
  • Added Permission-Gated Tab Completion
    • Implemented permission-aware filtering in command suggestions so players only see subcommands/routes they are allowed to use.
    • Updated command tab-completion behavior to respect access control at suggestion time, reducing command discovery noise for unauthorized users.
    • Improved dynamic command suggestion handling by aligning completion visibility with runtime permission expectations.
    • Result: safer UX, clearer command suggestions, and better parity between visible completions and executable actions.
EULA: Free EULA
206 Views
6 Downloads
May 22, 2026 Published
Jun 8, 2026 Updated
Not yet rated
446 KB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. GUI
Game mode
  1. Hub & lobby
  1. Minigame
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
  1. Purpur
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
Supported languages
  1. English
Crediting original
ItzFabb (https://builtbybit.com/members/itzfabb.240473/)
Creator
Owner
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206 Views
6 Downloads
May 22, 2026 Published
Jun 8, 2026 Updated
Not yet rated
446 KB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. GUI
Game mode
  1. Hub & lobby
  1. Minigame
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
  1. Purpur
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
Supported languages
  1. English
Crediting original
ItzFabb (https://builtbybit.com/members/itzfabb.240473/)
Creator
Owner
Recommended for you
100% Customization, with tons of feature to offer!
4.00 star(s) 3 ratings
90 purchases
Give your player whom voted an Exclusively Rewards!
4.00 star(s) 8 ratings
80 purchases
Perfect for player that looking to get more incomes.
5.00 star(s) 3 ratings
52 purchases
Enhance your server with pass & daily-quests to be more rewarding and engaging!
5.00 star(s) 1 ratings
52 purchases
Let the squid knows who's the boss.
5.00 star(s) 2 ratings
44 purchases
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