The main goal of this system is let you create your own weapons.
INFINITE GUNS CREATOR. CREATE YOUR OWN GUNS WITH DIFFERENT TYPES OF AMMO AND VERY COOL EFFECTS. OR IF YOU LIKE MEELE WEAPONS, YOU CAN CREATE YOUR OWN KNIVES OR MACHETES. OR IF YOU ONLY WANT A PUNCH BASED MEELE SYSTEM, YOU CAN HAVE IT.
This system includes a very cool and funny Ragdoll and a Dead Screen. a Real first person camera, that puts you on your character eyes, of a realistic way.You can use those that are already made, but, you can create your own weapons, with your own animations and sfx, vfx and types of ammo, you can edit everything of the weapons.
High-End Tactical Weapon & Interaction System
Transform your game with a professional-grade combat and movement framework. This system is meticulously designed for developers seeking realism, optimization, and ease of use. It combines a sophisticated Head & Arm Orientation System with a robust Server-Authoritative Gun Engine.The camera
No messy viewmodels or ReplicatedFirst scripts. This system uses a True First-Person Camera that puts you directly in the character's eyes. What you see is what you get!
The Fight
Key Features
- Advanced Ballistics Engine:
- Wall Penetration (Wallbang): Realistic bullet penetration based on material type and weapon caliber.
- Material-Based Feedback: Dynamic impact sounds, decals (bullet holes), and particle effects that change whether you hit metal, wood, stone, glass, or flesh.
- Shotgun Spreading: Integrated pellet system with customizable spread patterns.
- Immersive Visuals & Animation:
- Dynamic Aiming: Heads and arms follow the camera/mouse movement smoothly using optimized server-side interpolation.
- Procedural Effects: Includes muzzle flashes, lingering smoke, shell ejection (on fire, bolt-action, or reload), and camera shake.
- Hit Reactions: Automatic "Flinch" animations when players or NPCs take damage.
- Tactical Gameplay Mechanics:
- Item-Based Ammo System: Guns don't just use a number; they search the player's inventory for physical ammo packs with "Stack" attributes.
- Bolt-Action Logic: Support for manual cycling (snipers/rifles) with timed animations and sounds.
- Mobile & Console Ready: Fully compatible with touch controls and gamepads out of the box.
- Security & Performance:
- Server-Side Validation: Anti-cheat measures ensure damage, cooldowns, and ammunition are verified by the server.
- Zero-Lag Interpolation: Uses TweenService for smooth visual synchronization across all clients.
How to Use (No Coding Required)
This system is designed for maximum ease of use. You don't need to touch a single line of code to make it work:- Installation: Simply drag and drop the folders into their respective services (ReplicatedStorage, ServerScriptService, and StarterGui).
- Configuring Weapons: Every weapon contains a Config folder. To change how a gun behaves, simply edit the Values:
- Change the Damage value to buff/nerf weapons.
- Adjust Rango (Range) or CooldownPerBullet.
- Toggle CanCerrojo for bolt-action or Automatic for rapid fire.
- Adding Ammo: To create ammo for your world, just give a Tool the attribute BulletType (e.g., "Pistola") and a Stack number. The system will automatically detect it when the player presses R.
- Customizing Visuals: Swap the IDs in the Animations folder to use your own custom weapon movements.
What’s Included?
- Core Gun Engine (Server & Client).
- Head & Body Orientation System.
- Material-based Impact System.
- Fully functional HUD (Ammo counter & Bullet icons).
- Mobile-friendly UI controls.
If you have questions or problems with the system talk to me in Discord: caleproxdddd
Or my Friend's discord: vendiamiperro
And you can talk to us if you want to add something to the system or fix something, we are happy to help you.
The weapon that comes with the pack is a template, is just to show what the system is capable of, you can make much better weapons with better animations and better effects.
this produc contains scars and wounds, to make it more realistic and fun like a GTA
