Build your garden from the ground up and watch your empire grow — one drop of sap at a time.
Place plants and collectors from your inventory and place them anywhere across your unlocked zones. Every plant you place generates Sap passively, second by second. The more you plant, the more you earn.
Placement feels premium — a smooth spring-physics ghost preview follows your cursor, snapping perfectly to the garden grid. Red means blocked, white means ready. Press R to rotate. Click to place. Pick up anything you've placed and get it back instantly.
Place collectors across your garden to catch the Sap your plants produce. Watch amber orbs arc through the air from every plant into the nearest collector — plants bounce as they push sap out, collectors wobble as they receive it. When a collector fills up, the orbs reroute to the next available one automatically.
Walk into a collector to harvest your Sap. A burst of orange orbs flies across the screen straight into your HUD — your Sap count updates instantly.
Start with Zone 1 unlocked. Nine zones in total, each one larger than the last. Hold the purchase prompt on a locked zone for 3 seconds — if you can afford it, everything blocking the zone smashes dramatically into the ground and the zone opens up.
Higher zones come with Sap multipliers — a plant in Zone 5 earns twice as fast as one in Zone 1. Your plant labels always show your real earnings per second including the zone boost.
Two currencies power the garden:
Sap — generated by your plants, stored in collectors, harvested by you.
Cash — earned by selling your Sap. Spend it on new zones.
Your balance is always visible on your HUD, updating live the moment anything changes. There is no way to sell Sap for cash, you will need to script and build this your self.
disclaimer
This project was given up on, so only purchase this if you know how to script or you want some of the features inside. i wont help you make the game, as currently when uploading this files there's no known errors.
Everything saves. Your zones, your plants, your collectors, your Sap, your Cash — all restored exactly as you left them when you rejoin. Your garden is always waiting for you.
Every interaction has been built with feel in mind. Spring-physics placement. Satisfying sap orb arcs. Zone purchase cinematics. Collector wobble on receive. Sap label pulse on collect. This isn't just a passive game — it's one that rewards you for watching it work.
