GRN Bombs is a highly configurable bomb system for Garry's Mod servers, designed to enrich roleplay with interactive defusing mechanics, visual effects, and economic rewards.
Key Features:
7 Unique Defusal Minigames
Each bomb can have its own minigame, all with a custom interface and multilingual support:
Wire Cutting — Cut the wires in the correct order before time runs out
Passcode — Enter the secret PIN from a terminal-style panel
Sequence — Memorize and repeat the correct sequence (Simon Says style)
Hacking (Hackpad) — 2-stage bypass: keypad + voltage synchronization
Timer — Press at the exact moment to stabilize the core
Lockpick — Press the gold zone precisely
Buttons — Press the buttons in ascending order
Full Bomb Editor:
Create and save bomb templates from an in-game menu with full control over:
Name, category, and type (explosive, training, gas)
3D model, particles, and visual effects
Timer, radius, damage, and blast force
Money reward upon defusal (supports economy systems)
Requirement Weapon interaction features
Visibility, glow, and beep sounds
Bomb types
Explosive — Real damage, explosion with configurable effects
Gas — Continuous damage area, adjustable radius and duration
Training — For practice without serious consequences
Easy administration
Configurable rank access (admin, superadmin, moderator, eventmaster, etc.)
Configurable chat commands (!bombs, /bombs)
Spawn with undoable to prevent orphaned entities
Data persistence in JSON (up to 256 bombs saved)
Multilingual
Native support for English, Spanish, and French, with an extensible system to add more languages.
Key Features:
7 Unique Defusal Minigames
Each bomb can have its own minigame, all with a custom interface and multilingual support:
Wire Cutting — Cut the wires in the correct order before time runs out
Passcode — Enter the secret PIN from a terminal-style panel
Sequence — Memorize and repeat the correct sequence (Simon Says style)
Hacking (Hackpad) — 2-stage bypass: keypad + voltage synchronization
Timer — Press at the exact moment to stabilize the core
Lockpick — Press the gold zone precisely
Buttons — Press the buttons in ascending order
Full Bomb Editor:
Create and save bomb templates from an in-game menu with full control over:
Name, category, and type (explosive, training, gas)
3D model, particles, and visual effects
Timer, radius, damage, and blast force
Money reward upon defusal (supports economy systems)
Requirement Weapon interaction features
Visibility, glow, and beep sounds
Bomb types
Explosive — Real damage, explosion with configurable effects
Gas — Continuous damage area, adjustable radius and duration
Training — For practice without serious consequences
Easy administration
Configurable rank access (admin, superadmin, moderator, eventmaster, etc.)
Configurable chat commands (!bombs, /bombs)
Spawn with undoable to prevent orphaned entities
Data persistence in JSON (up to 256 bombs saved)
Multilingual
Native support for English, Spanish, and French, with an extensible system to add more languages.
