Changelog — GRN Medic Update V2.3:
The infection system has been integrated.
Infection System Integration
A configurable option has been added to fully activate or deactivate the infection system.
Virus, treatment, sample, and vaccine options are now centralized within the main settings.
New Medical Functions
The /heal menu now allows for treating infections.
Configurable treatments have been added for different types of infection.
Doctors can treat discovered viruses using the corresponding medical items.
The system can now differentiate infections based on the pathogen type.
PCAD Medic
The Pathogen/Virus section of PCAD Medic has been connected to real-time data from the infection system.
Viruses discovered by the infection system machine now appear within PCAD.
PCAD can now display information on discovered infections.
The connection between patients, viruses, and medical status has been improved.
Infection Machine
The /fabricator machine has been integrated.
When analyzing infected samples, the virus is recorded as discovered.
Discovered viruses are available for viewing from PCAD Medic.
The necessary entities for medical analysis and storage have been integrated.
Integrated Entities and Weapons
grn_medfabricator has been integrated.
grn_medstorage has been integrated.
weapon_grn_bloodextractor has been integrated.
weapon_grn_bloodsample has been integrated.
weapon_grn_vaccine has been integrated.
Quarantine Zones
The GRN Quarantine Zone system has been corrected.
Quarantine zones can now be deleted correctly.
The issue where only the "create zone" option worked has been fixed.
The delete mode now detects the selected zone more accurately.
Detection when clicking within the zone area has been improved.
Zones can now have automatic height adjustment to prevent them from appearing flat or difficult to select.
Quarantine Cells
Quarantine cells can now interact with infected players. Added support for removing/purging infected players within configured zones.
Purging a quarantine zone now generates visible particles of toxic gas.
The toxic gas now progressively damages players within the zone.
The damage continues until the player leaves the zone or dies.
The internal status of zones has been corrected to accurately indicate when they are in purge mode.
The PCAD Medic now displays more useful information about zones and their status.
The purge system has been integrated with the infection logic.
Datapad Medic
The Datapad Medic interface size has been corrected.
The menu no longer appears oversized.
The scaling has been adjusted to prevent it from being cut off on screen.
Overall display has been improved for different resolutions.
The interface now maintains better aspect ratio and readability.
New menus:
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Fixes
- Fixed an issue where the death screen would remain after revive or respawn.
- Fixed ragdoll persistence bug:
- Ragdolls no longer remain on the ground after revive.
- Players can no longer be defibrillated multiple times from old bodies.
- Removed unintended teleport back to corpse on defib.
- Fixed shrapnel treatment:
- Bleeding and injury now properly stop after treatment.
- No more lingering damage effects after being healed.
- Fixed multiple server-side errors related to undefined functions during reload (hotload-safe).
Improvements
- Improved death/revive system stability across:
- Defibrillator revive
- Automatic respawn timer
- Admin respawn commands
- Added internal cleanup system for:
- Death UI states
- Ragdolls
- Player injury flags
New Features
Global Language System
Command:
- Admins can now force a global language for all players:
- English (Base)
- Español
- Français
- Deutsch
- Can be changed in real-time via admin panel.
- Default: /shopmed
- Can be changed via admin settings
