Auto updates if you're using 2.1 or above, it's will update automatic when you restart
- Improved World Thread Pool Management Structure, more thread safety and more efficient
- Changed minecraft-server project structure
- Updated Log4J and Improved Loggers (Not sure if it going to cause any issue, if you see any error related to Log4J please report!)
- Optimized Explosion
- Solved https://imanity.dev/issues/issue/IS-72
- Solved https://imanity.dev/issues/issue/IS-76
- Improved Metrics
- Added getTPS() in iSpigot.INSTANCE
- Relocate java assist dependency to compatible with broken plugins
Auto updates if you're using 2.1 or above, it's will update automatic when you restart
- Improved thread stability
- Re-add mysql-connector-java dependency
Auto updates if you're using 2.1 or above, it's will update automatic when you restart
- Improved thread stability
- Optimized event calling
- Optimized get block type
- Fixed PotionEffectEvents not working properly with other plugins issues
- Fixed unlisted issues
Auto updates if you're using 2.1 or above, it's will update automatic when you restart
- Fixed NPE Error
Auto updates if you're using 2.1 or above, it's will update automatic when you restart
- Fixed CME Error
Auto updates if you're using 2.1 or above, it's will update automatic when you restart
- Fixed /restart doesn't work issue
- Few Optimizations
ImanitySpigot 2.1
This version contains a brand new license system, so the v1 system wouldn't get auto-updateif you purchased before this and you heaven't claim key from raisensu v2, please go to claim a new key and manually update it!
(We will push the update on v1 at 2020/10/5, If your server has auto restart and auto-update then it could cause the server unable to startup until you enter new license from Raisensu v2!)
(If you don't want to be affected, you can disable auto-update snapshot until you have time to maintain it, or just manually update now!)
Added:
- Raisensu v2 Implemented, a more powerful license and update system
- Added option to disable cobblestone and obsidian gen from lava, water
- Added an option to allow spawners to spawn entities regardless of the lighting
- Added option "performance.only_tick_chunk_when_player_inside"
- Added option "misc.disableEntityTracking"
- Added option "thread.post_player_action_to_world_thread"
- Added world option "block.randomBlockTickSkipping"
- Added world option "block.maxDistanceChunkToTick"
- Added world option "block.doBlockOperations" (original block operation in imanity.yml still works, to use per world block operation, you need to enable the on in imanity.yml)
- Added option "overwriteHitDelay" in knockback.yml (To fix CrackShot hit delay, disable it)
- Added option "misc.bookExploitFix"
- Added Biome settings to world config
- And more...
Changes:
- Re-Implemented High Performance Hopper Optimization (Tested and duplicate no longer exists)
- Implemented better and more readable block operations algorithm
- Implemented NameTag Fix for HCF
- Implemented Async Light Update v2
- Implemented ProtocolSupport, to use ProtocolSupport, turn on both "protocols.versions.legacy_1_7_support" and "protocols.versions.protocolsupport_for_17_support" and disable "protocols.versions.modern_1_9_support"
- Redone world thread management structures
- Improved World Ticking Method
- Improved hoppers
- Improved Bukkit Scheduler
- Improved chunk ticking
- Improved chunks cache
- Improved bukkit event listener
- Working on Java 11 Compatibility
- Disable old enchanting by default
- Re-Enabled Async Catcher (We recently get lots of report about server stop respond, which it could be fixed but i saw peoples is abusing async on loadChunk, getBlock and setBlock etc, so i decided to enable it)
- Unlisted changes...
Fixed:
- Fixed Weather changes option (now /weather command will work, it's only not going to natural weather changing)
- Fixed baby Zombie/PigZombie experience dupe while mob stacker is on
- Fixed entity position updating (direction reach issue included)
- Fixed Zombie and Pig zombie (or any other other cases) stacks together.
- Fixed compatability to Wild Chest.
- Fixed DataWatcher compatability to plugins
- Fixed Mob stacker duplicate equipments
- Fixed TerrainControl generation issue
- Fixed some werid codes i write before
- Fixed Boat and Horse glitch
- Fixed Crop growing issue
- Fixed chunk not being send to players
- Fixed spawner ignoring entity spawn requirement
- Fixed duplicated block place
- Fixed cocoa beans place error
- Fixed hopper duplicating
- Fixed parallel world issues
- Fixed unlisted issues...
