New Features
- Icons shown before dialogue options are now fully customizable via config.yml.
- %player% placeholder support added for all commands.
- Commands can now run even when the selected option is -1.
- Each option now supports its own hover message, replacing the old global hover system.
Bug Fixes
… and a lot more improvements under the hood!
- Reported bugs have been resolved.
Have a suggestion or found a bug? Reach out to us on Discord – we’d love to hear from you!
New Features
To review the wiki: https://docs.iumproject.com/minecraft/plugins/iumNPC
- The plugin logic has been completely rebuilt and recoded.
- A Dialogue Tree has been added. This allows you to create dialogues of any desired probability and length.
- Choices have been added. You can set NPC dialogue types to make choices and assign specific actions to these choices. You can link dialogues together.
- You can customise the text that appears when hovering over clickable options in dialogues.
- Along with customisable sounds, you can assign any sounds to dialogues by naming them specifically in the configuration.
- You can speed up your understanding of the plugin with 16 new configurations (Extreme Configurations are currently in development, so there are 12 available at present). Four different NPC dialogues with four different levels of complexity: Beginner, Rookie, Expert, and Extreme.
- A special icon option has been added for dialogue types. You can edit the icon that will appear for CLASSIC, CONNECTOR, and OPTION.
- Suggestion Lines have been added. This allows you to leave small hints for your players, even in a small area.
- An option has been added to config.yml to configure whether players can use their previous choices during dialogue.
- If you wish to disable the screen effect that appears when you click on an NPC, a setting for this has been added to config.yml.
… and a lot more improvements under the hood!
Have a suggestion or found a bug? Reach out to us on Discord – we’d love to hear from you!
New Features
- Default configurations fixed and created from scratch.
- Example npc configs added for each condition.
- Special NPC portraits have been created for 4 different ready-made NPC dialogues with the resourcepack. The resourcepack is currently only available for ItemsAdder.
- Since many people do not think to press Shift after entering a conversation, the BossBar option added to config. With this BossBar, which can be configured, players can now end the dialogue by pressing Shift.
- A Random Message option has been added.
Bug Fixes
… and a lot more improvements under the hood!
- Errors in the Health, Hunger, Placeholder, Permission, and Item conditions have been fixed.
- The fixed delay for all commands has been changed, and a delay system that you can assign to each command has been integrated.
- Reported bugs have been resolved.
Have a suggestion or found a bug? Reach out to us on Discord – we’d love to hear from you!
