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justTeams v2.5.6

A Minecraft premium modern teams plugin
[1] Fixed critical chat input bug - "cancel" and other input messages no longer appear in global chat when creating teams or using GUIs
[2] Fixed team chat bleeding into global chat - changed event priority from HIGHEST to NORMAL to process after ChatInputManager
[3] Fixed ChatInputManager event priority - changed from LOWEST to HIGHEST to cancel events before other chat handlers process them
[4] Added gradient color support for team names - use /team setcolor #RRGGBB #RRGGBB to create beautiful gradient effects
[5] Added hex color validation - ensures proper #RRGGBB format before applying gradient colors
[6] Added database support for gradient colors - new gradient_start and gradient_end columns in donut_teams table
[7] Enhanced /team setcolor command - now supports three modes: named colors (RED, BLUE), hex gradients (#FF0000 #00FF00), and reset
[8] Added gradient color persistence - gradient colors are saved to database and loaded on server restart
[9] Improved color command usage messages - shows examples for both named colors and gradient hex colors
[10] Fixed team chat event handling - added proper cancelled event checks to prevent duplicate processing
[11] EternalCombat integration fixed
[1] Fixed EternalCombat integration initialization - increased API initialization delay from 1 second to 3 seconds to allow EternalCombat API to fully load
[2] Improved error handling in EternalCombat hook - better error messages distinguish between "not installed" vs "API not ready" scenarios
[3] Enhanced reflection based integration - clearer logging shows exactly which step failed during initialization
[4] Fixed "API classes not found" error appearing after "hook created" message - now it waits for API to be ready before attempting reflection
[5] Added error messages with indicators for integration status
[6] Improved initialization feedback
[1] Fixed critical teleport warmup bug - running /team home or /team warp twice before warmup completes no longer orphans tasks and blocks future teleports
[2] Added proper task cancellation logic - existing warmup tasks are now cancelled before creating new ones, preventing task tracking corruption
[3] Fixed <team_color> placeholder in team chat - now outputs valid MiniMessage color tags (<dark_red>, <blue>, etc.) instead of plain text color names
[4] Converted ChatColor enum to MiniMessage format across all chat handlers - team colors now display correctly in chat messages
[5] Fixed team color display in TeamChatListener - local team chat now properly renders team colors set via /team setcolor
[6] Fixed team color display in TeamMessageCommand - /tm command now properly renders team colors in cross-server environments
[7] Fixed team color display in Redis cross-server chat - TeamMessageSubscriber now converts ChatColor to MiniMessage tags for Redis-based team chat
[8] Fixed team color display in MySQL cross-server chat - TeamManager now converts ChatColor to MiniMessage tags for MySQL-based team chat synchronization
[9] Enhanced warmup cancellation feedback - players now receive "teleport_cancelled" message when spamming teleport commands
[10] Applied teleport fix to all three warmup methods - initiateLocalTeleport(), startNamedWarpTeleportWarmup(), and startWarpTeleportWarmup() all properly cancel existing tasks
[1] Fixed critical server watchdog timeout - removed CompletableFuture.join() blocking main thread in getPlayerTeam() method
[2] Fixed player quit crashes - unloadPlayer() now fully asynchronous to prevent database overload during mass disconnects
[3] Eliminated console spam - backup snapshot messages reduced from INFO to FINE logging level (only visible with debug enabled)
[4] Optimized player disconnect handling - team cache cleanup now runs asynchronously to prevent server thread blocking
[5] Fixed race conditions during concurrent player quits - synchronized cache access prevents data corruption
[6] Added Team Alliances System - complete ally management with GUI, commands, and cross-server synchronization
[7] Added /team ally command with 7 subcommands - add, remove, accept, deny, toggle, list, and GUI access
[8] Added Ally GUI - intuitive interface for managing alliances and viewing pending requests
[9] Added EternalCombat integration - prevents combat-tagged players from exploiting team commands via reflection-based hook
[10] Added configurable combat restrictions - 9 separate toggles for blocking actions during combat (teleport, leave, disband, etc.)
[11] Added combat tag messages - shows remaining combat time when actions are blocked
[12] Added database tables - donut_team_allies and donut_team_ally_requests with automatic migration
[13] Added 27 new messages - 17 for ally system, 10 for combat integration
[14] Added full tab completion - ally commands with subcommand and team name suggestions
[15] Optimized database queries - indexed ally tables prevent performance degradation
[16] Fixed potential memory leaks - proper cleanup in async operations and hook shutdown
[17] Added validation-first approach - all ally operations validate before database writes
[18] Enhanced cross-server sync - ally changes propagate via Redis/MySQL to all servers
[19] Fixed team uncaching logic - prevents premature cache eviction when players quit
[1] Fixed /team warp teleportation warmup system - now properly reads warmup duration from team_warps.warmup_seconds configuration
[2] Fixed warp creation limit enforcement - corrected config path from settings.max_warps_per_team to team_warps.max_warps
[3] Overhauled cost deduction system - all monetary/item costs now charged AFTER successful validation and operation completion
[4] Fixed team creation cost bug - players no longer charged when team creation fails due to invalid names, tags, or database errors
[5] Fixed warp creation cost bug - /team setwarp no longer charges players when warp creation fails or permissions are insufficient
[6] Fixed home setting cost bug - /team sethome no longer charges players when operation fails or permissions are insufficient
[7] Fixed teleportation cost bugs - /team home and /team warp no longer charge when teleportation is cancelled or fails
[8] Added ConfigManager method getWarpWarmupSeconds() for centralized warp warmup configuration access
[9] Implemented validation-first payment system - all cost-based features now validate permissions/conditions before charging
[10] Enhanced error handling with payment rollback - failed operations now properly refund costs when payment succeeds but operation fails
[11] Fixed cross-world warp teleportation failures - resolved silent teleportation bugs caused by locale-dependent coordinate formatting
[12] Fixed teleportation message accuracy - warp teleports now correctly display warp name instead of generic "team home" message
[1] Added GUI-based team creation with color selection menu (configurable via settings.creation.use_gui_color_selection)
[2] Fixed MiniMessage parsing error in color selection GUI by replacing legacy color codes with proper MiniMessage format
[3] Fixed %justteams_online_members% placeholder to work correctly across servers using player sessions database
[4] Added missing %justteams_offline_members% placeholder for cross-server offline member counting
[5] Added missing %justteams_team_color% placeholder that returns team color name (e.g., RED, BLUE, GOLD)
[6] Added missing documented placeholders: %justteams_team_balance%, %justteams_team_max_size%, %justteams_team_kills%, %justteams_team_deaths%, %justteams_team_kdr%, %justteams_pvp_status%
[7] Fixed cross-server invitation acceptance by checking database invites when local cache is empty
[8] Added isPlayerOnlineAnywhere() method to check player presence across all servers via donut_player_sessions table
[9] Fixed ender chest lock acquisition to handle stale locks (>5 minutes) and inactive server locks (>2 minutes)
[10] Fixed cross-server team member online status display in GUI - now shows players online on other servers correctly
[1] Fixed tag color codes not persisting after server restart
[2] Added automatic database migration to expand tag column for existing servers without data loss
[3] Fixed tag truncation issue where color codes (e.g., &c&lRED) were silently cut off at 6 characters
[4] Added permission check for /team setcolor command (permission: justteams.setcolor, default: true)
[5] Fixed ghost-input bug where a single chat message could satisfy multiple sequential prompts
[6] Added missing help entries for /team admin home and /team admin enderchest
[7] Added Compass icon to AdminTeamManageGUI for admin teleport to team home
[1] Fixed critical database deadlocks (connection sharing)
[2] Removed redundant validation (connection leaks)
[3] Added warp_count caching to Team object
[4] PAPI now uses cached data (less DB pressure)
[5] Synced warp cache across servers
[6] Removed duplicate team name message
[7] Added color selection during team creation (configurable default is false)
[8] Fixed disband confirmation (2 steps now!)
[9] Cancel button works for all inputs
[10] Leaderboard shows 28 teams (was 14)
[11] Disabled features are no longer displayed in the GUI. Instead, they are replaced with the placeholder item
[12] Other fixes & improvements
EULA: Free EULA
8,854 Views
841 Downloads
Jul 15, 2025 Published
Jun 19, 2026 Updated
5.00 star(s)
Average rating (12)
9.2 MB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Game mode
  1. Survival & SMP
  1. Lifesteal
Type
  1. Gameplay
Game mode
  1. Survival
  1. Lifesteal
Game mode (legacy)
  1. Survival
  1. Lifesteal
Supported software
  1. Paper
  1. Folia
Supported versions
  1. 1.21.11
  1. 1.21
Supported languages
  1. English
Includes DRM
No
Source access (legacy)
Open source
Creator
Owner
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841 Downloads
Jul 15, 2025 Published
Jun 19, 2026 Updated
5.00 star(s)
Average rating (12)
9.2 MB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Game mode
  1. Survival & SMP
  1. Lifesteal
Type
  1. Gameplay
Game mode
  1. Survival
  1. Lifesteal
Game mode (legacy)
  1. Survival
  1. Lifesteal
Supported software
  1. Paper
  1. Folia
Supported versions
  1. 1.21.11
  1. 1.21
Supported languages
  1. English
Includes DRM
No
Source access (legacy)
Open source
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