Changelog:
- Fixed an issue that occurred when attempting to add a cutscene ID to a collection without providing a number.
Changelog:
- Added Collection Mode, allowing multiple cutscenes to play in sequence
- Added two new commands: /kingscenes playcollection <collectionID> <playerName> /kingscenes stopcollection <playerName>
Changelog:
- Fixed an issue where, when a cutscene was stopped or a player rejoined, their gamemode was always set to Adventure instead of being restored to their previous gamemode.
Changelog:
- Fixed an issue where you couldn’t dismount entities when leaving during the creation process or during a cutscene.
- Items you had before creating the cutscene are now returned when you leave during the cutscene creation process.
- Fixed an issue where, when creating a cutscene but leaving before naming it, you could still enter a name in chat after rejoining and create a cutscene.
- The “Hide Armor Stands” option now hides armor stands every second during the cutscene instead of only once at the beginning.
Changelog:
- Fixed an issue where NBS files wouldn't play after rejoining the server.
- Fixed an issue where the player wouldn't be visible to the cutscene viewer after leaving the cutscene.
- Fixed an issue where changing the skin of an NPC could cause errors.
Changelog:
- NPC pathfinding now works correctly again. If you encounter issues, try creating a new cutscene.
- Speed is now correctly applied to NPCs during cutscenes.
- Path goals must be at least 2 blocks apart.
- In the Action category, sounds can now be customized using any available sound from the lowest supported version (currently 1.19). You can access this by right-clicking the sound in the action menu.
