- Custom recipes now appear in the correct workbench tab for all item types.
Fixed weapon damage override getting stuck at 0
### Fixed
- Armor recipes now appear in the correct workbench tab. Previously, adding a helmet recipe could place it in the "Chestplate" tab because the category lookup used the first matching recipe on that bench regardless of armor type. The system now matches the output item's armor slot (Head, Chest, Hands, Legs) against existing recipes to find the correct tab.
- Fixed NullPointerException crash on server start in SoulboundContainerGuard. The soulbound stamping tried to modify inventory items during player join while player.getWorld() was still null, causing the server's internal event dispatch to crash. Stamping is now deferred until the player is fully loaded into the world.
### Improved
- Recipe editor (create/edit/reset) now navigates back to the Admin Hub instead of closing the UI entirely.
Inventory and restore have now tooltips.
server no longer crash with core 1.8.0
- Usage Rules fixed. You cant use Items from usage rules etc.
- If you disable and enable all Recipes, they are no longer gone.
- You can now change default Recipes
- You can change the Signature Move of a Weapon
- You can adjust Signature Energy per Hit
![]()
![]()
![]()
![]()
