Fixed: Gravestones now disappear when their lifetime runs out — even if no player is nearby. Previously, expired gravestones could stay in the world forever.
Fixed: Recovering a gravestone now gives you only the items stored inside it. You no longer receive the gravestone block itself (which could be placed down as a permanent, never-expiring object).
ItemControl Compatibility
- Both mods now work together — Graveyard and ItemControl can be active simultaneously without conflicts
- Graveyard is guaranteed to start after ItemControl (OptionalDependency in manifest)
- ECS execution order guaranteed: Graveyard always runs AFTER ItemControl's death systems
- Soulbound and Drop-Protected items stay in inventory — Graveyard won't touch them
- ItemControl keep-all mode is respected: no gravestone when all items should be kept
- ItemControl selective/DP mode: items marked for drop go into the gravestone instead of spawning on the ground
Simplified Death Logic
- No more custom percentage or mode calculation — Graveyard simply takes everything from inventory and puts it into the gravestone
- Server/world settings are no longer duplicated, ItemControl or vanilla handle the filtering
Important
- The v1.0.5 warning no longer applies: ItemControl's death-rules module does NOT need to be disabled anymore
