LockEnd Secure the End After the Dragon’s Defeat
Tired of players slipping through the portal the instant the Ender Dragon dies after an end fight? LockEnd replaces the portal with unbreakable red glass at the exact moment it spawns, locking the End for a configurable period. The plugin provides stunning titles, immersive sound effects, and continuous particle displays, while keeping the portal fully protected from breaking or explosions.
• Instant portal lock (zero‑window)
• Configurable timer (default 5 min)
• Configurable block material (default red glass)
• Unbreakable red glass protection
• Minute‑by‑minute countdown chat messages
• Customizable particle effects
• Data persistence across restarts
• Simple commands and permission control
Tired of players slipping through the portal the instant the Ender Dragon dies after an end fight? LockEnd replaces the portal with unbreakable red glass at the exact moment it spawns, locking the End for a configurable period. The plugin provides stunning titles, immersive sound effects, and continuous particle displays, while keeping the portal fully protected from breaking or explosions.
• Instant portal lock (zero‑window)
• Configurable timer (default 5 min)
• Configurable block material (default red glass)
• Unbreakable red glass protection
• Minute‑by‑minute countdown chat messages
• Customizable particle effects
• Data persistence across restarts
• Simple commands and permission control
| Feature | Description |
|---|---|
| Instant portal lock | Uses PortalCreateEvent to replace the portal blocks with Red Stained Glass the exact instant they are generated, eliminating the split‑second window where players could slip through. |
| Unbreakable, protected glass | The red glass blocks are unbreakable while the lock is active. Block‑break and explosion events are cancelled for those blocks. |
| Customizable lock duration | Set the lock length in config.yml (default 5 minutes). |
| Visual & audio feedback | Players see a bright red “THE END IS LOCKED” title, hear a dragon growl, and enjoy continuous particle effects (Dragon’s Breath, End Rod, Portal). |
| Minute‑by‑minute countdown | Chat messages inform players of the remaining lock time. |
| Data persistence | The lock state survives server restarts – the portal stays locked until the timer expires. |
| Simple commands | /lockend – manually lock, /unlockend – force unlock, /lockendinfo – view remaining time. |
| Permission‑based | Only operators (or lockend.use) can invoke the commands. |
| Zero‑lag design | All logic runs on the main thread only during the portal‑creation event and a lightweight scheduled task; no heavy loops or async operations. |
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