New orb type: Dropped
- New option: Global.Check-For-Persistent-Metadata, true by default.
- If enabled, the plugin will now check for the item metadata and not its item meta (display name, lore, etc).
- If you already have the plugin installed, any orbs that your players have will not work anymore if you turn this option on. But it's highly recommended for compatibility with other plugins.
- Persistent MetaData is now applied for every orb.
- This should minimize compatibility problems with other plugins.
- Fixed despawned orbs trying to be renamed.
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After killing a mob or a player, they have a chance to drop a orb. This orb can execute commands or give effects when picked up.
This orb does not show on the orb menu.
Example of a Dropped Orb: (Entity List can be found HERE)
Code:dropped_orb: type: dropped name: "&4&lMob Soul" lore: - "&7Dropped from mobs!" entities: [ZOMBIE, SKELETON, CREEPER] commands: #You can execute commands after the player picks up the orb - "give %player% iron_ingot 2" effect: "REGENERATION" #Or give potion effects. effect-duration: 120 duration: 200 #The orb will despawn after a short while, just like normal orbs drop-chance: 1 #1 = 100%, 0.1 = 10% and so on. drop-amount: 1 spawn-particles: true particles: FLAME head: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTc5YTkxMTg0NmJjY2YzNWM5ODM4ZjljMmQ5NjRmMjNjMzI1ODQ3ZTQ0ZDA3ZTU0NGFmZjdhMjA2YmY0NGI3MyJ9fX0="
- You can now add %duration% to the Orb display name, this will show the remaining seconds of the orb.
- %duration% should be added in language.yml, not in orbs.yml.
- Delay to deploy a orb has been decreased from 1s to 0.2s.
- Fixed 1.21.8+ NBT stacking error.
- Added support for 1.21.9.
- This plugin will always work on newer versions. Version updates like this just adds the new sounds, materials and particles.
- As requested, added alias command "/manyorbs"
- Updated nether blocks.
- You can now change the repeating delay and Effect duration of Powerups orbs. For an existing orb, add repeating-delay and effect-duration to the orb. Example:
YAML:speed: type: powerups name: "&b&lSpeed Orb" lore: - "&7Area: &e%aoe%" - "&7Duration: &a%duration%s" - "&7Cooldown: &c%cooldown%s" - "&7Level &a%level%" - " " - "&7Price: &a%price%" effect: "SPEED" duration: 300 cooldown: 30000 #30s repeating-delay: 20 #Optional, default is 20 for all orbs. In ticks, how often should the effect be applied? effect-duration: 40 #Optional, default is 40 for all orbs. This is the actually effect duration.
- If a player has a permanent orb and he is not online, you can now set the orb name at Orbs.Generic-Orb-Display-Name. Previously it was the same name as the server orb, you can now change that.
- Fixed Previous and Next items not working correctly.
- Fixed a small issue with incorrect Particle Effects.
