Hey,
This update simply fixes a bug. with the backpack mechanic reported by DeriCreme. It is recommended to update asap or disable the backpack mechanic on production servers.
Best,
Thomas
Hi,
This first update of the year introduces a new mechanic: Knockback strike. Besides that, it fixes many small things:
- Some colors being mistakenly replaced by the text effects introduced in previous release
- Recipes GUI not working in 1.21.11
- Spear mechanic causing duplicate file spam on reload
- Custom armor default buggy in 1.18-1.19
We welcome @Lipasquide to the contributors, congrats to him, and big thanks to Jan for his many fixes.
I hope you enjoy Oraxen,
Thomas
Hello everyone!
I hope your weekend is starting well. Hopefully this update will make it even better. It introduces two new features:
1) A deep integration with Skript. This only loads if you have skript installed, the documentation is available here.
2) (experimental) support for Folia. Nothing special is required, you may just drag and drop the plugin. Docs here.
Keep me posted if you find any issue of want to suggest new features.
Best,
Thomas
Thanks to DoctaEnkoda for this update which introduces support for a new mechanic with invisible item frames support!
Thanks to TheDevelon for the report! This update fixes a bug which allowed to use Oraxen items in vanilla recipes. For example diamond based items could be used to craft diamond stuff.
Have a nice day!
Thanks to everybody who reported the issues and to DoctaEnkoda for his help with the lifeleech mechanic.
Hey there,
You can now use Oraxen to define potions with custom potion effects.
Here is an example:
Code:example_potion: displayname: "&8Wither Potion" material: SPLASH_POTION injectID: false # allow Oraxen to recognise the item if true or not set color: 34, 0, 10 PotionEffects: # - type: Get the list here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html # - duration: in ticks # - amplifier: potion effects level # - ambient: true/false, makes potion effect produce more, translucent, particles. # - particles: true/false, whether this effect has particles or not # - icon: true/false, whether this effect has an icon or not - { type: WITHER, duration: 200, amplifier: 2, ambient: false, particles: true, icon: true }
Have a nice day,
Thomas!
