PerfectJobs - Jobs & Evolving Tools v1.2.0

4 professions, 100 levels, evolving tools, daily quests, leaderboards, full admin UI
PerfectJobs v1.2.0 - Patch Notes

New features
  • Ecotale economy bridge added. Auto-detected alongside PerfectEconomy and EliteEssentials via reflection. Zero config for owners who already use Ecotale.
  • Per-permission job limits. New maxJobsPerPlayer config (default 1). Override per player with perfectjobs.jobs.max.2, perfectjobs.jobs.max.3, perfectjobs.jobs.max.unlimited. The most permissive rank wins. Kill switch: maxJobsPerPlayer=0 = no limit for anyone.
  • HUD toggle + position. Players can turn the HUD on or off with /jobs hud. Owners can pick top-left, top-right, bottom-left or bottom-right in the config.
  • New commands /jobs join <job> and /jobs leave <job> to manage active jobs individually.

Fixes
  • /jobs alone now opens the main menu directly. No more "Unknown command" when typed without arguments.
  • Migration: existing players with XP in any job are automatically enrolled in that job as active on first load. No progress lost.

Behind the scenes
  • EcotaleBridge added to the economy provider chain. Order: PerfectEconomy > EliteEssentials > Ecotale > no-economy fallback.
  • JobManager.getMaxJobs(playerRef) cascades through the permission tree.
  • JobManager.addXp filters out inactive jobs (returns -1 if player is not enrolled).

No breaking changes. Drop the new jar in UserData/Mods and reboot.
PerfectJobs v1.1.0 — Massive update

NEW JOB: FISHERMAN
  • 5th job added: passive Fisherman with full fishing system
  • 31 custom fish species with unique 3D models and textures
  • 6 rarity tiers: Common, Freshwater Rare, Tropical, Aether, Crustacean, Legendary
  • Right-click rod on water to cast, wait for bite, right-click to reel
  • Custom bobber 3D model + idle/thrown/catch animations
  • Real rod 3D model with proper player hold animation (first + third person)
  • Cast / Bite / Reel sound effects
  • Specialization at Lv25: Deep Sea Master (rare bias) or River Sage (common bias + double catch chance)
  • Cancel fishing on player movement (WASD / jump)
  • 5 daily fishing quests scaled by player rank

SIZE VARIANT SYSTEM
  • Every catch rolls a size variant: XS / S / M / L / XL / XXL
  • Variant affects XP reward (XXL pays 3x base XP)
  • Fish item display name shows the variant inline: [XL] Verdantfang Pike
  • Stack-friendly: same species + same variant stack together

ROD TIER SYSTEM (T1-T4)
  • T1 baseline / T2 -15% bite time +5% rare chance / T3 -30% bite time +10% rare chance +2% double catch / T4 -50% bite time +20% rare chance +5% double catch
  • Stats tooltips updated to reflect real numbers
  • Claim T1 in /jobs menu, upgrade at Lv25/50/75

ECONOMY BRIDGES
  • New EconomyBridge interface with reflection-based hooks (no hard dependency)
  • PerfectEconomy support
  • EliteEssentials Economy support
  • moneyPerXp ratio config: every XP gain pays money via the bridge
  • Quest moneyReward field now actually paid out (was saved but unused in v1.0)
  • Currency symbol propagated from the bridge to toast notifications

ANTI-EXPLOIT SERVICE
  • 4-in-1 protection: repeat decay + variety penalty + income smoothing + per-second rate limit
  • Per-action-type rate caps: FISH 4/s, KILL 8/s, BREAK 20/s, PLACE 20/s
  • Global hourly server-wide income ceiling
  • Diagnostic logging every 50 blocks for tuning
  • Public API: getTotalBlocks, setRateCapForType

RECORDS SYSTEM
  • Per-player records tracking: biggest fish variant per species, total caught per species, rarest catch
  • Hunter: toughest mob kill / Miner: rarest ore / Lumberjack: best wood / Farmer: best harvest hooks ready
  • New Records tab in /jobs menu with completion percentage and sorted species list
  • Save throttling: batched writes every 30 seconds instead of per-catch
  • Lazy load: player record files loaded on demand, not preloaded at server boot

HUD REDESIGN
  • 5 rows (one per job) with job icon, name, level, slim progress bar
  • Specialization tag suffix shown next to job name when chosen (Fisherman/DSM, Miner/EXCA)
  • Unified dark theme with subtle separator
  • Tighter compact layout

/jobs MENU REDESIGN
  • Active tab indicator: gold underline below the selected tab
  • XP bar with actual gold fill scaling with progress
  • Stat lines with colored left accent bars (green blocks, red kills, orange quests, blue time, gold total XP)
  • Title row with job icon and Lv chip on the right
  • Sidebar highlight on the currently viewed job
  • Top 3 leaderboard ranks labeled GOLD / SILV / BRZ + your own row tagged (you)
  • XP Sources sorted descending by XP value (best sources first)
  • New 4th tab: Records (Fisherman only for now, more jobs coming)

QUEST + ID AUDIT
  • All Miner, Lumberjack, Farmer XP sources cross-checked against the real Hytale Assets.zip
  • Removed 11 fake IDs that did not exist in vanilla (Ore_Mithril_Volcanic, Wood_Pine_Trunk, Plant_Crop_Berry, ...)
  • Added 30+ real vanilla variants (Iron Sandstone/Shale/Slate, Silver Basalt/Volcanic, all real Wood Trunks, all 17 Plant_Crop_X_Block crops + stat crops + wildcards)
  • Auto-migration at boot: legacy IDs are detected and refreshed, stale quest templates are dropped, player daily quests get cleaned up on next /jobs open

NOTIFICATIONS
  • Fishing cast: cyan message Line cast! Wait for a bite...
  • Fishing bite: persistent warning toast BITE! Reel in now! + bold chat message + sound
  • Fishing caught: success toast with the size variant
  • Fishing cancelled: red message when player moves with line out

LANG i18n
  • 6 languages updated: EN, FR, ES, DE, IT, PT
  • New keys: job.fisherman, spec.deepseamaster, spec.riversage, fishing.cast/bite/cancelled, toast.fish.caught, ui.tab.records
  • All fish species names sent via UpdateTranslations on player join

BUG FIXES
  • Records save no longer slams disk on every catch (batched 30s flush)
  • Plugin shutdown properly flushes pending record writes
  • Tab indicator no longer points to the wrong tab on Records / Leaderboard

INSTALL
  • Drop the new JAR in UserData/Mods, replacing the old PerfectJobs.jar
  • Existing player data, job progress, and configs are preserved
  • jobs.json + quest_templates.json auto-migrate at first boot, watch the console for [PerfectJobs] Migration: lines
PerfectJobs v1.0.1
2026-05-26

Hytale Update 5 compatibility update.

Changes:
  • Updated for Hytale Update 5 (Pre-Release 5).
  • Recompiled against the latest server API (JOML vectors, new permission and HUD APIs).
  • Fixed the red "Target Version" warning shown in the mod manager.
  • No feature changes. Your existing configs, data and saved files are kept as is.

How to update:
  • Stop your server.
  • Replace the old PerfectJobs jar with this one.
  • Start your server. Nothing else to do.
PerfectJobs v1.0.1

  • Fix client crash when changing world via portals or teleport
  • Fix crash on instance world transfers (Forgotten Temple, etc.)
  • Translations are now sent only once per session instead of on every world change
  • HUD setup is fully deferred to avoid sending packets during world transfer
  • Added safety checks on HUD refresh for invalid player references
PerfectJobs v1.0.1

  • Fix crash when players change world via portals or /tp command
  • HUD setup is now deferred during world transfers to prevent client disconnect
  • Added safety check on HUD refresh to avoid errors on invalid player references
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440 Views
6 Purchases
6 Downloads
Apr 9, 2026 Published
Jul 2, 2026 Updated
Not yet rated
1.1 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
  1. GUI
  1. Adventure
Game mode
  1. Survival
  1. Skyblock
  1. Roleplay
Supported languages
  1. English
  1. Spanish
  1. German
  1. French
  1. Portugese
  1. Italian
Creator
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Refer this resource and earn a 10% commission.
440 Views
6 Purchases
6 Downloads
Apr 9, 2026 Published
Jul 2, 2026 Updated
Not yet rated
1.1 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
  1. GUI
  1. Adventure
Game mode
  1. Survival
  1. Skyblock
  1. Roleplay
Supported languages
  1. English
  1. Spanish
  1. German
  1. French
  1. Portugese
  1. Italian
Creator
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