• You can only capture or release mobs where you would be allowed to build there, so other players’ claims and similar protections apply as usual.
Code:# plugins/PerfMobNet/config.yml — merge (bump config-version if yours is older): # Synthetic block break/place events at the mob location — Residence, WorldGuard, GriefPrevention, etc. can cancel as usual. claim-check-enabled: true # plugins/PerfMobNet/messages.yml — add: no-build-access: "<#EF4444>You cannot use a Mob Net here."
• Captured mobs are now released 1:1 - villager trades and profession, cat / parrot / rabbit / fox / frog / axolotl / tropical fish / wolf / sheep / llama / horse variants, panda genes, tameable owner, sitting state, inventory and saddle, exact age and effects are all preserved
• Added a mob-names.yml file to fully translate or rename captured mob names
• Capture/release messages, mob net lore and the captured placeholder now use these custom names
Bug fixes:
• Existing Mob Nets now keep working after changing their material, name, or lore in the config
• Mob Net item text now refreshes correctly when mobs are captured or released
New features:
• Added a built-in update checker to all Perf plugins
Improvements:
• New config option:update-checker.enabled: true(enabled by default)
Bug fixes:
• Tamed mob ownership now uses the tame owner UUID, so other players can no longer capture other tamed pets.
