What's New / Fixed:
- Recoded: Momentum has been entirely recoded from the ground up, addressing all reported lagging issues and bugs.
- Region Blacklisting: You can now specify if you want momentum to work in specific regions (REQ. WorldGuard)
- Better Display Options: You can now choose which way you display momentum to the user, in the forms of boss bar or action bar, or maybe even both. These also comes with their own customization options.
- Levelup-Animations: You can now have visual animations when the user levels up their momentum, showcasing what they've earned in a different style!
- Workload-Distribution: Created a better workload distrubtion system to handle high concurrency player counts and addtional helps alot with rival plugins.
- 1.21.5 Support
- And much more.
License System Migration (Look in discord)![]()
Phantom Momentum
- License System Migration: Migrated licensing system to new version.
Implemented: Events such as MomentumBlockModifyEvent which can be modified externally giving a momentum boost.
Improved: Codebase, this will help as I'm planning on updating all plugins to a better standard.
Patches
Majority of reported issues relating to Rival Harvester Hoe support has now been patched and working as intended. List of the issues that have been patched are below.
[!] Crops that are not unlocked being counted towards momentum gain.
[!] Some values not being cached internally
Fixed: Momentum being able to progress when mining locked crops via rival harvester hoes.
Fixed: Multiple caching issues
Fixed: Setting players momentum level for rival hoes
Added BlacklistedWorlds config option, refer to wiki to see where to add it (if you have the previous config)
Fixed reloading cache storage, it now reloads as it should.
