1. The Concept
Rainbox Field is a visual conquest game where every click transforms the world. In a giant arena filled with structures (houses, trees, and a massive central castle), players battle it out solo to impose their color on every square inch of the map.
2. The "Proximity Click" Gameplay
The Painting Action: Unlike auto-play games, here the player must be near an object and actively click on it to change its color.
The Object Hierarchy:
- Small objects (pebbles, flowers): A single click is enough.
- Large objects (walls, castle towers): Require a sustained click, creating points of tension between players.
Color Stealing: Nothing is permanent! If an opponent gets close to a building you've just painted blue, they can click on it to turn it red.
3. The Battlefield: The Map
The map is designed as a dull, white world at the start of the game, which gradually bursts into color.
- The Central Castle: This is the most contested area. Coloring the throne or the top of the keep grants massive bonus points per second.
- Hidden Areas: Underground passages or gardens behind the castle for those who prefer to color in peace, away from the fray.
4. The Final Objective
The Real-Time Leaderboard: An interface displays who has the most map percentage. (Still under development with upgrades)
A few minor bugs remain, which will be fixed over time.
No refund.
Rainbox Field is a visual conquest game where every click transforms the world. In a giant arena filled with structures (houses, trees, and a massive central castle), players battle it out solo to impose their color on every square inch of the map.
2. The "Proximity Click" Gameplay
The Painting Action: Unlike auto-play games, here the player must be near an object and actively click on it to change its color.
The Object Hierarchy:
- Small objects (pebbles, flowers): A single click is enough.
- Large objects (walls, castle towers): Require a sustained click, creating points of tension between players.
Color Stealing: Nothing is permanent! If an opponent gets close to a building you've just painted blue, they can click on it to turn it red.
3. The Battlefield: The Map
The map is designed as a dull, white world at the start of the game, which gradually bursts into color.
- The Central Castle: This is the most contested area. Coloring the throne or the top of the keep grants massive bonus points per second.
- Hidden Areas: Underground passages or gardens behind the castle for those who prefer to color in peace, away from the fray.
4. The Final Objective
The Real-Time Leaderboard: An interface displays who has the most map percentage. (Still under development with upgrades)
A few minor bugs remain, which will be fixed over time.
No refund.
