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Resonance & Bosses vAlfa-0.4.65

Mobs adapt to player behavior - the more you kill, the harder they hunt you back.
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  • DESCRIPTION IN ENGLISH (5).jpg
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  • Captura de pantalla 2025-12-31 180433.png
  • WardenxResonace-Cover.png
  • Captura de pantalla 2025-12-31 180314.png
  • Captura de pantalla 2025-12-23 015805.png
  • DESCRIPTION IN ENGLISH (5).jpg
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  • Captura de pantalla 2025-12-31 180433.png

WARDEN x RESONANCE
Anti-Farm Resonance System | Dynamic Combat Scaling

Paper 1.21.x | Java 21 | WorldGuard, LevelledMobs, RoseStacker, ItemsAdder, ModelEngine



What is WardenxResonance?

WardenxResonance implements a revolutionary anti-farm resonance system that makes combat progressively harder based on player behavior. The core philosophy: "The more powerful you become, the stronger the world responds."

Every kill builds Resonance - a dark energy that empowers mobs around you. Farm too much? The world will hunt you down. This creates a natural balance where players must adapt their playstyle or face increasingly dangerous encounters.


EFECTO.gif

Effects of atmosphere when resonance increases



CORE SYSTEMS



Resonance System

The heart of the plugin. Every combat action builds resonance that affects your gameplay:

  • Resonance Accumulation - Gain resonance from kills (max 3.0 per minute, cap at 100.0)
  • Combat Validation - Only real combat counts (8s minimum, 4 HP damage received)
  • Fatigue System - Killing the same mob type reduces gains (starts at 3 kills, zero at 6)
  • Natural Decay - Resonance slowly decreases over time when not fighting


1767393625819.png

Player resonance stats with /resonance stats



Adaptive Mob Behavior

Mobs absorb your resonance and adapt to counter your combat style:

  • Resonance Absorption - Nearby mobs become stronger based on your resonance level
  • Combat Style Tracking - The system learns if you prefer melee, ranged, or magic
  • Counter Adaptations - Mobs develop resistances and abilities against your preferred style
  • Per-Mob State - Each mob tracks its own absorbed resonance and adaptation type

Code:
You always use a sword?
Mobs will develop:
- Increased melee resistance
- Knockback immunity
- Counter-attack abilities


>>> IMAGE NEEDED: Mob adapting to player combat style <<<



Hunt System

When your resonance rises too high, the world sends hunters after you:

  • Hunter Threshold - At 30+ resonance, hunter mobs spawn to track you down
  • Intense Hunt - At 50+ resonance, more powerful and frequent hunters appear
  • Nemesis System - Dying with high resonance creates a "debt" - a powerful Nemesis will hunt you
  • Persistent Threat - Hunters track you across the world until defeated


1767393908325.png

Hunter spawning to hunt a player with high resonance



Resonance Debt System

Death has consequences. Die with high resonance and face the Debt System:

  • Debt Accumulation - Dying with resonance converts it to "debt"
  • Nemesis Spawns - High debt triggers powerful Nemesis mobs
  • Persistent Penalty - Debt affects gameplay until paid off through combat
  • Risk vs Reward - Players must decide: fight carefully or risk the debt


>>> IMAGE NEEDED: Nemesis spawn message or Nemesis mob <<<



Power Surge System

Combat triggers dynamic power spikes:

  • Offensive Surges - Temporary damage boosts during intense combat
  • Defensive Surges - Protection spikes when taking heavy damage
  • Combat Intuition - Danger sensing and projectile warnings for skilled players


>>> IMAGE NEEDED: Power Surge effect (particles/glow on player) <<<



DUNGEON BOSS SYSTEM



Create epic boss encounters with the zone-based boss system:

Boss Zones

  • Zone Creation - Create boss zones using a Breeze Rod
  • Shared Bosses - 1 boss per zone, shared between all players in the zone
  • Player Containment - Players cannot escape during boss fights
  • Dynamic Scaling - +50% health, +20% damage per additional player
  • Flexible Cooldowns - Configure cooldowns: 5m, 30m, 1h, 6h, 12h, 1d, 7d
  • Resonance Reset - Killing a boss resets player resonance


Zona-Dungeon.gif

Fight and creation of a dungeon area

Pre-Configured Bosses

BossPhasesDifficulty
Corrupted Guardian4 phasesMedium
Shadow Warden4 phasesHigh
Corrupted Hoglin2 phases + transformationMedium-High
Nether Ravager3 phasesTank
Void Dragon5 phasesExtreme

Boss Skills

Each boss uses configurable skills:

  • Ground Slam - AoE damage around the boss
  • Shockwave - Knockback wave
  • Summon Minions - Spawns helper mobs
  • Darkness - Blinds nearby players
  • Teleport - Boss repositioning
  • Laser Beam - Targeted beam attack
  • Shield - Temporary damage immunity
  • Fireball Barrage - Multiple projectile attack
  • Axe Shield Combat - Melee combo attacks


1767405159443.png

Configuration of boss phases



SCRIPTED MOB SYSTEM
NEW IN 0.4.4



Create custom mobs like MythicMobs - entirely via YAML configuration!

Components

TypeCountAvailable
Mechanics15Damage, Particles, Delay, Throw, Lunge, Pull, Spin, Potion, SetAI, Model, Sound, Summon, State, Remove, GCD
Conditions6InCombat, OnGround, Distance, Health, OffGCD, HasPotionEffect
Targeters8Self, Target, PIR, Origin, Ring, Forward, PlayersNearOrigin, ModelPart

YAML Configuration

  • scripted/mobs/*.yml - Define custom mobs with stats, skills, and AI
  • scripted/skills/*.yml - Create reusable skill definitions
  • Full skill line syntax - Conditions, mechanics, and targeters in one line

YAML:
# Example Scripted Mob
dark_stalker:
  display-name: "<dark_gray>Dark Stalker"
  entity-type: ZOMBIE
  health: 100
  damage: 8
  skills:
    - "onTimer:100 damage{amount=5} @PIR{radius=5}"
    - "onDamaged ?health{<50} lunge{velocity=1.5} @target"


>>> IMAGE NEEDED: Scripted mob in action with custom skills (GIF) <<<



SANCTUARY SYSTEM



Sanctuary Items

Collect special items from combat to purify your resonance:

ItemSourceRarity
Shadow FragmentResonance-affected mobsCommon
Hunt EssenceHunter mobsUncommon
Nemesis HeartNemesis creaturesRare
Warden's TearDungeon bossesLegendary

Purification Altar

  • Altar Ritual - Use sanctuary items at altars for temporary protection
  • Resonance Protection - Gain temporary immunity to resonance accumulation
  • Strategic Resource - Balance farming sanctuary items vs. using them


>>> IMAGE NEEDED: Sanctuary items in inventory + Purification Altar <<<



WORLD MEMORY SYSTEM



The world remembers violence:

  • Residual Resonance - Chunks remember combat and death
  • Atmosphere Effects - Environmental changes based on area violence
  • Mob Behavior Changes - Mobs in violent areas are more aggressive
  • Persistent World State - Effects persist across server restarts


>>> IMAGE NEEDED: Dark atmosphere in violent chunk (GIF/Screenshot) <<<



PLUGIN INTEGRATIONS



Seamless integration with popular plugins:

PluginFunction
RoseStackerIgnores stacked mobs from resonance gains (prevents exploits)
LevelledMobsBonus resonance from high-level mobs
WorldGuardBlock resonance gains in protected regions (spawn, safe zones)
ItemsAdderCustom boss entities from ItemsAdder
ModelEngineCustom mob models with animations



LANGUAGE SYSTEM



Full multi-language support:

  • lang/en.yml - English (included)
  • lang/es.yml - Spanish (included)
  • Easy to add any language by creating a new file

Every single message is 100% customizable!



REWARDS GUI
NEW IN 0.4.4



Visual inventory interface for reward selection after defeating bosses and special mobs.


>>> IMAGE NEEDED: Screenshot of Rewards GUI inventory <<<



COMMANDS & PERMISSIONS



Player Commands
  • /resonance (aliases: /res, /reso) - View your resonance
  • /resonance stats - View detailed resonance stats

Admin Commands (resonance.admin)
  • /resonance <player> - View other player's resonance
  • /resonance give <player> <item> [amount] - Give sanctuary items
  • /resonance reset <player> - Reset player's resonance
  • /resonance reload - Reload configuration

Zone Commands (resonance.admin)
  • /resonance zone item - Get the Breeze Rod zone wand
  • /resonance zone create <id> <boss> [cooldown] - Create boss zone
  • /resonance zone delete <id> - Delete a boss zone
  • /resonance zone list - List all boss zones
  • /resonance zone info <id> - View zone details
  • /resonance zone stats <id> - View zone statistics
  • /resonance zone cancel - Cancel current selection


>>> IMAGE NEEDED: Screenshot of /resonance help or /resonance stats output <<<

Permissions

PermissionDescriptionDefault
resonance.useBasic commands (stats)true
resonance.adminAdmin commands (give, reset, reload, zones)op
resonance.zone.createUse Breeze Rod to select zone pointsop
resonance.*All permissionsop



CONFIGURATION



Configuration Files

FilePurpose
config.ymlMain settings: balance values, storage type, world whitelist, language
bosses/*.ymlIndividual boss configurations (stats, phases, skills)
boss_phases.ymlSkill configurations for boss skills
rewards.ymlRewards for all mob types (items, commands)
scripted/mobs/*.ymlCustom scripted mob definitions
scripted/skills/*.ymlCustom skill definitions

Key Balance Values

All values are fully configurable in config.yml:

  • Combat Validation: min time, min damage received, min mob attacks
  • Movement Validation: min distance, min direction changes
  • Fatigue System: time window, start threshold, zero threshold
  • Resonance Limits: base gain, max per minute, total cap
  • Bonus Multipliers: long combat, low health, high level mobs
  • Boss Scaling: +50% HP, +20% damage per extra player

YAML:
balance:
  min-combat-time: 8
  min-damage-received: 4.0
  fatigue-start-threshold: 3
  max-resonance-per-minute: 3.0
  max-resonance-total: 100.0
  long-combat-multiplier: 1.3
  low-health-multiplier: 1.5

YAML:
shadow_warden:
  display-name: "<dark_purple>Shadow Warden"
  entity-type: WARDEN
  base-health: 500
  base-damage: 15
  phases:
    - health-threshold: 100
      skills: [ground_slam, darkness]
      damage-multiplier: 1.0
    - health-threshold: 75
      skills: [shockwave, summon_minions]
      damage-multiplier: 1.2
    - health-threshold: 50
      skills: [teleport, laser_beam]
      damage-multiplier: 1.5
    - health-threshold: 25
      skills: [shield, fireball_barrage]
      damage-multiplier: 2.0



REQUIREMENTS



RequirementVersion
ServerPaper 1.21.x or higher
Java21
Optional PluginsRoseStacker, LevelledMobs, WorldGuard, ItemsAdder, ModelEngine



WHY WARDENXRESONANCE?



  • Eliminates Mindless Grinding - Players must adapt or face consequences
  • Natural Challenge Scaling - The better you are, the harder it gets
  • Varied Gameplay - Combat style adaptation prevents one-trick strategies
  • Epic Boss Encounters - Multi-phase bosses with unique skills
  • Scripted Mob System - Create custom mobs via YAML (MythicMobs-like)
  • Deep Progression - Sanctuary items, altars, and strategic choices
  • Fully Configurable - Every value, message, and behavior is customizable
  • Performance Optimized - Thread-safe combat tracking for large servers


"The more powerful you become, the stronger the world responds."



Support

Need help? Have suggestions?

  • Leave a message in the discussion section
  • Contact me via private message
  • Open a ticket for technical issues




Created by Adfay | Paper 1.21.x | Java 21 | Version vAlfa-0.4.4

Latest reviews

⭐️⭐️⭐️⭐️⭐️ Excelente plugin, altamente recomendable

Wardenx Resonance es una verdadera revolución para servidores Minecraft que buscan un sistema de combate dinámico y desafiante. Su mecánica de resonancia hace que cada encuentro con mobs sea único, promoviendo estrategias y adaptaciones constantes, lo que eleva significativamente la experiencia de juego.

La configuración es flexible y completa, permitiendo personalizar desde la agresividad de los mobs hasta los jefes y sistemas de santuario. Además, su integración con otros plugins populares asegura compatibilidad y facilidad de uso en servidores modernos.

Este plugin transforma el PvE tradicional en algo mucho más inmersivo y estratégico, perfecto para survival y servidores RPG. La atención al detalle y la innovación de Wardenx Resonance lo hacen indispensable para cualquier administrador que quiera ofrecer a sus jugadores un desafío real y gratificante.
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Type
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  1. Mobs
  1. Fun
Game mode
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  1. Modded
  1. Hardcore
Supported software
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  1. Paper
  1. Purpur
Supported versions
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  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
Supported languages
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Share and earn
Refer this resource and earn a 10% commission.
837 Views
3 Purchases
4 Downloads
Dec 24, 2025 Published
Jan 9, 2026 Updated
5.00 star(s)
Average rating (1)
634.2 KB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. Yes
Type
  1. Minigame
  1. Mobs
  1. Fun
Game mode
  1. Survival
  1. Modded
  1. Hardcore
Supported software
  1. Spigot
  1. Paper
  1. Purpur
Supported versions
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
Supported languages
  1. English
  1. Spanish
Creator
Owner
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Get 25% off your first order with our link.
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3,144 purchases
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