Roblox Object Placement System
Simple and precise object placement system for Roblox.This system allows players to place and rotate objects using a ghost preview that always matches the final placement.
It is designed to be modular, easy to configure and works out of the box for tycoon, building, simulator and sandbox-style games.
Features
Exact ghost-to-placement matching
What players see is exactly what gets placed. Rotation, position and surface alignment are 1:1 accurate.Rotation system
- Configurable rotation steps (e.g. 15°)
- Instant visual feedback
Surface-aware placement
- Objects align correctly to floors, walls and angled surfaces
Model & part support
- Works with single parts and full models
Placement limits per player
- Control how many objects each player can place
Team-based item permissions
- Restrict specific items to certain teams if needed
UI included
- Placement GUI with paging, item previews and status feedback
Server-validated
- All placements are checked server-side (distance, limits, permissions)
Extendable structure
- Code is structured and easy to modify or extend
Use Cases
- Tycoon games
- Building & sandbox games
- Simulator-style games
- Roleplay games
- Any game that needs object placement with rotation
Installation
Installation takes only a few minutes:- Place PlacementSystem.rbxm into ReplicatedStorage
- Place PlacementServer.lua into ServerScriptService
- Place PlacementGui.rbxm into StarterGui
- Place PlacementTool.rbxm into StarterPack
That’s it. The system is ready to use.
Adding Your Own Models
To add new placeable objects:- Put your model into:
ReplicatedStorage > PlacementSystem > ItemTemplates - Open PlacementSettings
- Add a new item entry with:
- Display name
- Template name
- Max placements per player (optional)
No extra scripting required.
Configuration
The system includes a central settings module where you can configure:- Rotation step size
- Maximum placement distance
- Item limits per player
- Team restrictions
- Workspace folder structure
Performance & Stability
- No unnecessary loops
- No physics abuse
- Anchored placement using clean CFrames
- Designed to work in long-running servers
- Tested with many placements and multiple players
Support & Updates
This resource is maintained.If you run into any issues or need help integrating it, you can contact me.
Bug fixes and improvements will be provided when needed.
Why This System?
Many placement systems suffer from:- Rotation snapping
- Desync between ghost and final placement
- Unreliable or messy code
This system was built to avoid those problems and provide a simple, predictable and stable placement solution.
