SCP Site 103 is a fully developed multiplayer SCP roleplay framework designed for scalability, performance, and ease of customization.
All core systems are implemented and ready for deployment.
All core systems are implemented and ready for deployment.
Key Features
Roleplay System
- 11 fully integrated teams:
- Class-D Personnel
- Foundation Personnel
- Security Department
- Mobile Task Force (MTF)
- Science Department
- Ethics Committee
- Medical Department
- Technical Department
- Administrative Department
- Intelligence Agency
- Internal Security Department
- Defined roles and spawn systems
- Rank and loadout support
Weapon & Combat System
- 7 scripted weapons:
- Pistol, M4, CZ75, AK47, P90, Shotgun, Super Rifle
- Features:
- Bullet physics (FastCast-based)
- Hit detection and damage system
- Weapon HUD (ammo, heat, charge, scope)
- Projectile support:
- Bullets, rockets, grenades, plasma, railgun, energy types
Facility & Map
- Large SCP site layout:
- 200+ floor segments
- Modular walls, roofs, and props
- Door systems:
- Standard, large, lockdown, and small doors
- SCP item integration:
- SCP-005 and SCP-860 systems
Systems & Infrastructure
- Player management (join, teams, leveling)
- Game manager (doors, alarms, SCP logic)
- Power system (site-wide control)
- Spawning and uniform handling
- Radio communication system
GUI
- Menu (team selection)
- Backpack interface
- Leaderboard
- Radio UI
- Sidebar system
- Weapon HUD
Effects & Immersion
- Death system (R6 & R15 compatible)
- Gibs, skeletons, hit effects
- Glass shattering system
- Audio system:
- Alarms (5 levels)
- Weapons and ambient sounds
Alarm System
- Red, Purple, Yellow, Blue, Green alarms
- Integrated with facility events
Architecture
- Modular codebase
- Organized server/client structure
- Remote event system for efficient networking
- Easy to expand and maintain
Included Modules
- TeamInfo
- DamageModule
- ProjectileHandler
- AudioHandler
- Utilities
- GlassShattering
Use Cases
- SCP roleplay servers
- Development base for SCP projects
- Learning structured game systems
