Anime Hunter RPG Framework is a modular Roblox RPG framework built for developers who want a strong anime-inspired RPG foundation instead of starting completely from zero.
This is not a finished Roblox game, not a fully polished experience, and not a ready-to-publish product. It is a development framework/base project containing many RPG systems already structured, including character creation, persistent player data, class progression, combat, inventory, quests, portals, procedural dungeons, guilds, professions, crafting, gems, enchantments and skill trees.
The project was designed to give developers a starting point for building their own anime/fantasy RPG. It can be extended, modified, reskinned, optimized and expanded over time, but it may still contain bugs, unfinished areas, placeholder content or systems that require testing and adjustment depending on your game design.
You should only purchase this framework if you understand that it is a development base, not a complete game. Buy it only if you believe the included systems, structure and codebase are worth using as a foundation for your own project.
The framework will continue to receive improvements, fixes and updates over time.
## Important Notice
Before purchasing, please understand the following:
This is a framework/base project, not a complete game.
Some systems may require additional setup, testing, balancing or customization.
There may be bugs or unfinished parts.
Some assets, maps, UI elements or gameplay details may need to be replaced or improved by the buyer.
The project is intended for developers who want to continue development, not for users expecting a fully finished game.
Future updates may improve stability, add fixes and expand existing systems.
Purchase only if you believe the current base is valuable for your own development needs.
## Overview
This framework focuses on the core systems expected from a long-term Roblox RPG foundation:
Persistent multi-slot character saves
Anime RPG class and race selection
Combat-ready weapon workflows
Inventory, equipment, armor and hotbar systems
Quest progression and reward handling
Ranked portals and procedural dungeon generation
NPC, dialogue, shop and interaction frameworks
Guild, association, profession and ranking systems
Gem socketing, enchantment and crafting foundations
Client controllers for UI, combat, camera, movement, audio, VFX and player feedback
Server-side services for data, progression, combat, skills, items, quests, portals and replication
The setup is designed around scalable systems and data-driven content. Most gameplay content can be extended through organized modules, making it suitable for teams or solo developers who want to continue development, reskin the experience, add maps, replace placeholder assets and build their own anime/fantasy RPG on top of the framework.
## Core Framework Systems
### Character Creation And Progression
The project includes a character creation flow with multi-slot saves and persistent player data. Players can create characters, select race/class identity and progress through RPG stats over time.
Features:
Multi-slot character system
Persistent player data through server-side services
Character appearance and customization support
8 base classes: Fighter, Knight, Mage, Necromancer, Ranger, Healer, Assassin and Tanker
8 subclass evolutions with level and quest requirements
12 configured races with stat bonuses and traits
Level, experience, health, mana, stats and progression structure
### Combat System
The combat foundation is built for multiple RPG weapon styles and server-authoritative gameplay services.
Includes:
Melee, sword, staff, bow, dagger and shield workflows
Weapon service and combat service separation
Projectile service for ranged and magic-style gameplay
Weapon animation data for multiple weapon types
Hit, stun, death and player feedback animation hooks
Damage UI, entity health bars and combat visual controllers
Structure ready for more weapons, skills, effects and balance tuning
### Skill Trees And Abilities
The project includes both class skill trees and weapon skill trees, with a server skill registry that can discover and load skill modules from the configured trees.
Includes:
11 skill tree files across classes and weapons
79 configured skill tree nodes
Class trees for Fighter, Knight, Mage, Necromancer, Ranger and Assassin
Weapon trees for Sword, Staff, Bow, Dagger and Shield
Active and passive skill structure
Server skill framework with implemented Mage and Necromancer examples
Cooldown, requirement, effect and progression support
### Inventory, Equipment And Items
The RPG item system is organized through data modules and gameplay services, making it easy to add new weapons, armor, consumables, materials and utility items.
Includes:
Inventory service
Player item service
Equipment and armor systems
Hotbar support
Ground item service
90 configured item entries across weapons, armor, consumables, gems, guild items, materials and tools
18 weapon data entries
19 armor entries
Consumables, gathering tools, crafting materials and guild reward items
### Crafting, Gems And Enchantments
The project already includes upgrade systems commonly needed in RPG experiences.
Includes:
Crafting service
Shop, anvil and cauldron crafting flow support
Gem socketing service and data
17 configured gem types
Item-specific gem slot configuration
Equipment enchantment service and data
Enchant materials, success rate calculation, break chance calculation and enchant bonuses
Glow color and special effect configuration for upgraded equipment
### Quest System
The quest system is built around reusable quest data, objective handlers, rewards and templates.
Includes:
Main quests
Tutorial quests
Daily quest support
Event quest support
Quest chains
Objective types such as interact, reach, kill, survive and custom logic
Quest rewards for experience, gold, items and equipment
Quest tracker configuration
Dynamic quest templates and reward systems
### Ranked Portals And Procedural Dungeons
The portal and dungeon system is one of the strongest parts of the framework. Portals are rank-based and can generate dungeon content using authored room assets when included in the final place file.
Includes:
7 configured portal/dungeon entries
Rank system support from E to SS, with configured examples for E, D, C, B, A and SS
Required level and spawn configuration
Dungeon duration, player limits and completion requirements
Procedural dungeon generation support
Dungeon styles such as Default, Cave and Castle
Enemy spawn tables
Boss enemy configuration
Boss rewards and regular rewards
Environment, ambience and lighting settings per dungeon
Configured dungeon examples:
Goblin Cave
Crystal Mine
Undead Crypt
Forest Temple
Fire Castle
Dragon Lair
Void Realm
### NPC, Mob And AI Framework
The project includes NPC and mob systems for civilians, enemies, merchants, fugitives and boss-style encounters.
Includes:
11 configured mob/NPC profiles
Civilian, combat, fugitive and generic NPC types
Patrol, wander, flee, socialize, chase and attack behavior options
Aggression and combat behavior configuration
Advanced movement presets for NPCs
Animation set support for humanoids, melee fighters, beasts and bosses
NPC service and client NPC controller
Dialogue, shop, quest giver and interaction systems
### Guilds, Associations And Professions
The social and progression layer includes organization data and profession systems.
Includes:
8 configured guilds
4 configured associations
Guild joining requirements
Guild benefits
Guild shop data and guild item entries
Guild rank and reward support
4 professions: Miner, Gatherer, Porter and Appraiser
Profession experience table
Tool usage and material gathering checks
### User Interface And Client Controllers
The client side is organized through dedicated controllers and interface modules for RPG menus and player feedback.
Includes:
Character creation controller
Character preview controller
Inventory, equipment, hotbar and stats UI modules
Quest, dialogue, crafting, gem and enchantment UI modules
Skill tree and skill controllers
Guild shop and profession controllers
Map, portal UI and zone controllers
Damage UI and entity health bars
Audio, lighting, camera, movement, animation and VFX controllers
Topbar and main menu controllers
## Full Feature List
Modular anime/fantasy RPG framework
Development base, not a complete game
Multi-slot character saves
Character creation and customization support
8 base classes
8 subclass evolutions
12 race configurations
Level, XP, stats, health and mana progression
Melee, sword, staff, bow, dagger and shield combat workflows
Weapon animation data
Player hit animation data
Mob animation data
Class and weapon skill trees
79 configured skill tree nodes
Server skill registry
Mage and Necromancer skill examples
Inventory system
Equipment and armor system
Hotbar support
Ground item support
90 configured item entries
Crafting service
Shop, anvil and cauldron flow support
Gem socketing system
17 configured gem types
Enchantment system
Quest system
Quest chains and dynamic quest templates
Daily and event quest support
Ranked portal system
7 configured dungeon portals
Procedural dungeon generation support
Boss room, treasure room, enemy and reward configuration
NPC and mob framework
11 configured NPC/mob profiles
Dialogue, shop, quest giver and interaction systems
Guild and association data
Guild shop support
Profession system
Ranking data
Hunger service
Audio and sound replication services
Client-side UI controllers
Admin command modules for testing and live operations
## Final Purchase Reminder
Anime Hunter RPG Framework is recommended for developers who want a strong RPG base to study, modify, expand or use as the foundation for a larger Roblox project.
It is not recommended for buyers expecting a complete polished game with no bugs or no additional work required.
Please purchase only if you understand the project is a framework and you believe the included systems, organization and foundation are worth it for your own development.
This is not a finished Roblox game, not a fully polished experience, and not a ready-to-publish product. It is a development framework/base project containing many RPG systems already structured, including character creation, persistent player data, class progression, combat, inventory, quests, portals, procedural dungeons, guilds, professions, crafting, gems, enchantments and skill trees.
The project was designed to give developers a starting point for building their own anime/fantasy RPG. It can be extended, modified, reskinned, optimized and expanded over time, but it may still contain bugs, unfinished areas, placeholder content or systems that require testing and adjustment depending on your game design.
You should only purchase this framework if you understand that it is a development base, not a complete game. Buy it only if you believe the included systems, structure and codebase are worth using as a foundation for your own project.
The framework will continue to receive improvements, fixes and updates over time.
## Important Notice
Before purchasing, please understand the following:
This is a framework/base project, not a complete game.
Some systems may require additional setup, testing, balancing or customization.
There may be bugs or unfinished parts.
Some assets, maps, UI elements or gameplay details may need to be replaced or improved by the buyer.
The project is intended for developers who want to continue development, not for users expecting a fully finished game.
Future updates may improve stability, add fixes and expand existing systems.
Purchase only if you believe the current base is valuable for your own development needs.
## Overview
This framework focuses on the core systems expected from a long-term Roblox RPG foundation:
Persistent multi-slot character saves
Anime RPG class and race selection
Combat-ready weapon workflows
Inventory, equipment, armor and hotbar systems
Quest progression and reward handling
Ranked portals and procedural dungeon generation
NPC, dialogue, shop and interaction frameworks
Guild, association, profession and ranking systems
Gem socketing, enchantment and crafting foundations
Client controllers for UI, combat, camera, movement, audio, VFX and player feedback
Server-side services for data, progression, combat, skills, items, quests, portals and replication
The setup is designed around scalable systems and data-driven content. Most gameplay content can be extended through organized modules, making it suitable for teams or solo developers who want to continue development, reskin the experience, add maps, replace placeholder assets and build their own anime/fantasy RPG on top of the framework.
## Core Framework Systems
### Character Creation And Progression
The project includes a character creation flow with multi-slot saves and persistent player data. Players can create characters, select race/class identity and progress through RPG stats over time.
Features:
Multi-slot character system
Persistent player data through server-side services
Character appearance and customization support
8 base classes: Fighter, Knight, Mage, Necromancer, Ranger, Healer, Assassin and Tanker
8 subclass evolutions with level and quest requirements
12 configured races with stat bonuses and traits
Level, experience, health, mana, stats and progression structure
### Combat System
The combat foundation is built for multiple RPG weapon styles and server-authoritative gameplay services.
Includes:
Melee, sword, staff, bow, dagger and shield workflows
Weapon service and combat service separation
Projectile service for ranged and magic-style gameplay
Weapon animation data for multiple weapon types
Hit, stun, death and player feedback animation hooks
Damage UI, entity health bars and combat visual controllers
Structure ready for more weapons, skills, effects and balance tuning
### Skill Trees And Abilities
The project includes both class skill trees and weapon skill trees, with a server skill registry that can discover and load skill modules from the configured trees.
Includes:
11 skill tree files across classes and weapons
79 configured skill tree nodes
Class trees for Fighter, Knight, Mage, Necromancer, Ranger and Assassin
Weapon trees for Sword, Staff, Bow, Dagger and Shield
Active and passive skill structure
Server skill framework with implemented Mage and Necromancer examples
Cooldown, requirement, effect and progression support
### Inventory, Equipment And Items
The RPG item system is organized through data modules and gameplay services, making it easy to add new weapons, armor, consumables, materials and utility items.
Includes:
Inventory service
Player item service
Equipment and armor systems
Hotbar support
Ground item service
90 configured item entries across weapons, armor, consumables, gems, guild items, materials and tools
18 weapon data entries
19 armor entries
Consumables, gathering tools, crafting materials and guild reward items
### Crafting, Gems And Enchantments
The project already includes upgrade systems commonly needed in RPG experiences.
Includes:
Crafting service
Shop, anvil and cauldron crafting flow support
Gem socketing service and data
17 configured gem types
Item-specific gem slot configuration
Equipment enchantment service and data
Enchant materials, success rate calculation, break chance calculation and enchant bonuses
Glow color and special effect configuration for upgraded equipment
### Quest System
The quest system is built around reusable quest data, objective handlers, rewards and templates.
Includes:
Main quests
Tutorial quests
Daily quest support
Event quest support
Quest chains
Objective types such as interact, reach, kill, survive and custom logic
Quest rewards for experience, gold, items and equipment
Quest tracker configuration
Dynamic quest templates and reward systems
### Ranked Portals And Procedural Dungeons
The portal and dungeon system is one of the strongest parts of the framework. Portals are rank-based and can generate dungeon content using authored room assets when included in the final place file.
Includes:
7 configured portal/dungeon entries
Rank system support from E to SS, with configured examples for E, D, C, B, A and SS
Required level and spawn configuration
Dungeon duration, player limits and completion requirements
Procedural dungeon generation support
Dungeon styles such as Default, Cave and Castle
Enemy spawn tables
Boss enemy configuration
Boss rewards and regular rewards
Environment, ambience and lighting settings per dungeon
Configured dungeon examples:
Goblin Cave
Crystal Mine
Undead Crypt
Forest Temple
Fire Castle
Dragon Lair
Void Realm
### NPC, Mob And AI Framework
The project includes NPC and mob systems for civilians, enemies, merchants, fugitives and boss-style encounters.
Includes:
11 configured mob/NPC profiles
Civilian, combat, fugitive and generic NPC types
Patrol, wander, flee, socialize, chase and attack behavior options
Aggression and combat behavior configuration
Advanced movement presets for NPCs
Animation set support for humanoids, melee fighters, beasts and bosses
NPC service and client NPC controller
Dialogue, shop, quest giver and interaction systems
### Guilds, Associations And Professions
The social and progression layer includes organization data and profession systems.
Includes:
8 configured guilds
4 configured associations
Guild joining requirements
Guild benefits
Guild shop data and guild item entries
Guild rank and reward support
4 professions: Miner, Gatherer, Porter and Appraiser
Profession experience table
Tool usage and material gathering checks
### User Interface And Client Controllers
The client side is organized through dedicated controllers and interface modules for RPG menus and player feedback.
Includes:
Character creation controller
Character preview controller
Inventory, equipment, hotbar and stats UI modules
Quest, dialogue, crafting, gem and enchantment UI modules
Skill tree and skill controllers
Guild shop and profession controllers
Map, portal UI and zone controllers
Damage UI and entity health bars
Audio, lighting, camera, movement, animation and VFX controllers
Topbar and main menu controllers
## Full Feature List
Modular anime/fantasy RPG framework
Development base, not a complete game
Multi-slot character saves
Character creation and customization support
8 base classes
8 subclass evolutions
12 race configurations
Level, XP, stats, health and mana progression
Melee, sword, staff, bow, dagger and shield combat workflows
Weapon animation data
Player hit animation data
Mob animation data
Class and weapon skill trees
79 configured skill tree nodes
Server skill registry
Mage and Necromancer skill examples
Inventory system
Equipment and armor system
Hotbar support
Ground item support
90 configured item entries
Crafting service
Shop, anvil and cauldron flow support
Gem socketing system
17 configured gem types
Enchantment system
Quest system
Quest chains and dynamic quest templates
Daily and event quest support
Ranked portal system
7 configured dungeon portals
Procedural dungeon generation support
Boss room, treasure room, enemy and reward configuration
NPC and mob framework
11 configured NPC/mob profiles
Dialogue, shop, quest giver and interaction systems
Guild and association data
Guild shop support
Profession system
Ranking data
Hunger service
Audio and sound replication services
Client-side UI controllers
Admin command modules for testing and live operations
## Final Purchase Reminder
Anime Hunter RPG Framework is recommended for developers who want a strong RPG base to study, modify, expand or use as the foundation for a larger Roblox project.
It is not recommended for buyers expecting a complete polished game with no bugs or no additional work required.
Please purchase only if you understand the project is a framework and you believe the included systems, organization and foundation are worth it for your own development.
