A fully functional, highly detailed vehicle system built with MythicMobs and Model Engine.
Doors & Interaction
- Driver door (open/close with sneak+click)
- Passenger door (open/close with sneak+click)
- Hood (open/close with sneak+click)
- Trunk (open/close with sneak+click)
- Trunk inventory access
- Vehicle lock/unlock with key
Core Driving
- WASD driving (W=forward, S=reverse, A/D=steering)
- 6-speed automatic transmission
- Real-time KM/H speedometer
- Gear indicator (0-1-2-3-4-5-6)
- Reverse indicator
- Engine start/stop sounds
Health & Repair
- 120 base health
- Health bar display with wrench
- Repair with wrench at trunk
- Low health smoke particles
Paint System
- 7 colors: White, Black, Red, Blue, Green, Yellow, Brown
- Paint tool items with particles and sound
- Color persists on reload
Wheel System
- 3 wheel types (Stock, Custom1, Custom2)
- Install/remove wheels with Socket Wrench
- Wheel wear system (0-100 durability)
- Flat tire visuals when worn out
- Speed affected by missing wheels
Fuel System
- Fuel consumption while driving
- Refuel with 5/10/15 unit fuel items
- Fuel gauge display with percentage
- Low fuel warning (below 25%)
- Engine stops at 0 fuel
Engine Upgrades
- Stage 0: Stock (125 km/h max)
- Stage 1: Standard (+15%, 145 km/h)
- Stage 2: Performance (+35%, 170 km/h)
- Stage 3: Racing (+60%, 200 km/h)
- Remove engine with Socket Wrench
Lighting System
- Automatic headlights at night
- Reverse lights when backing up
- Daytime headlights turn off
Collision System
- Block collisions (damage + stop)
- Vehicle-to-vehicle collisions
- Collision particles and sounds
- Directional damage (front/back/left/right)
Death System
- Explosion on destruction
- Wreckage entity spawns
- Nearby entities take damage and knockback
- Trunk contents drop
