A complete and lightweight Team Deathmatch round system built for reliability, clarity, and easy setup. Designed to drop directly into your project, this system handles everything from intermission to round flow, team spawns, live score tracking, and a polished win screen — all without unnecessary complexity.
The system runs entirely server-side with clean remote communication, making it stable in multiplayer environments while remaining easy to customize. Players are automatically assigned to balanced teams, respawn at proper team spawns during active rounds, and are returned to the lobby between matches.
Each round is timer-based, ensuring consistent pacing. Points are awarded to the opposing team when a player dies, creating a true team deathmatch experience. When the timer reaches zero, a win screen displays the winning team along with player icons and a closing countdown before the next round begins.
This resource is ideal for FPS games, arena games, survival modes, and any competitive team-based project.
• Fully scripted Team Deathmatch round loop
• Timer-based match system
• Automatic team balancing (Red / Blue)
• Dedicated lobby spawn system
• Automatic team respawn during active rounds
• Point-based scoring (death awards opposing team)
• Live score tracking with RemoteEvents
• Clean win screen with player profile icons
• Closing countdown before next round
• Organized Settings module for easy customization
• Server-side logic with token protection (prevents overlap bugs)
• Plug & Play setup with minimal configuration
