TwoJump: Double Jump Experience Beyond Limits!
Are you ready to take the freedom of movement on your server to the next level? TwoJump combines classic Minecraft mechanics with a modern, optimized, and fully customizable system. Whether you want to offer a pleasant stroll for players in your lobby or create dynamic gameplay in your arenas, TwoJump has you covered!
Key Features
Region-Based Flexibility: Work with a specific coordinate center (Distance mode) or restrict double jumping to specific areas using WorldGuard regions (Spawn, Lobby, Arena, etc.).
Advanced Visual Feast (RGB Support): Don’t just jump—leave a trail! With full RGB (0-255) support for DUST particles, you can create effects that perfectly match your server's color theme.
Fine-Tuned Physics: Determine exactly how high and how far a player is launched with precise jump_power and forward_power settings.
Advanced Cooldown System: Prevent players from abusing the double jump by adding a second-based cooldown.
Auditory Feedback: Add character to every jump with a system that supports all sounds from the Spigot sound library.
JumpPad System: Create as many JumpPads as you want with just a single command! Configure the launch power and direction for each pad individually.
Technical Advantages & Performance
Developed with TBStudio quality, TwoJump fully supports modern server infrastructures:
Broad Fork Support: Compatible with Paper, Pufferfish, Purpur, and all Paper-based forks.
Folia Support: 100% compatible with the new generation multi-threaded Folia infrastructure.
Ultra-Optimized: Asynchronous-friendly code structure that won't strain your server's CPU.
Why TwoJump?
Players are tired of static lobbies. Give them dynamic, fluid, and visually satisfying mobility. TwoJump changes the face of your server with a "plug-and-play" logic, without the hassle of complex setups.
Try it now and let your players touch the sky!
options:
# Center X coordinate (Merkez X kordinatı)
center_x: 0
# Center Z coordinate (Merkez Z kordinatı)
center_z: 0
# Distance from center where double jump is allowed (Çift zıplamanın izin verildiği merkezden uzaklık)
distance: 50
# Jump power (Zıplama gücü)
jump_power: 0.7
# Forward push power (İleri itme gücü)
forward_power: 0.9
# Sound effect played on jump, use Spigot sound names (Zıplama sesi, Spigot ses isimlerini kullanın)
# Example/Örnek: ENTITY_FIREWORK_ROCKET_LAUNCH, ENTITY_GHAST_SHOOT, ENTITY_BAT_TAKEOFF
sound: ENTITY_FIREWORK_ROCKET_LAUNCH
# Region Type: DISTANCE or WORLDGUARD (Bölge Tipi: DISTANCE veya WORLDGUARD)
# DISTANCE: Uses the center coordinates and distance above (Yukarıdaki merkez ve mesafe ayarlarını kullanır)
# WORLDGUARD: Uses WorldGuard regions defined below (Aşağıda belirtilen WorldGuard bölgelerini kullanır)
region_type: WORLDGUARD
# Allowed WorldGuard regions if region type is WORLDGUARD (Eğer bölge tipi WORLDGUARD ise izin verilen bölgeler)
allowed_regions:
- spawn
- lobi
- arena
# Double jump cooldown in seconds (Saniye cinsinden çift zıplama bekleme süresi)
cooldown_seconds: 3
# Enable particle effects? (Partikül efektleri aktif mi?)
particles_enabled: true
# Main particle type (Ana partikül tipi)
# Common Particles / Yaygın Partiküller:
# DUST (Toz - Renk destekler/Supports color), FIREWORK (Havai Fişek), FLAME (Alev), HEART (Kalp),
# CLOUD (Bulut), SOUL (Ruh), NOTE (Nota), CRIT (Kritik vuruş), MAGIC_CRIT (Büyülü kritik)
# SMOKE_NORMAL (Normal duman), SMOKE_LARGE (Büyük duman), WATER_SPLASH (Su sıçraması)
# DRAGON_BREATH (Ejderha nefesi), ELECTRIC_SPARK (Elektrik kıvılcımı), ENCHANT (Büyü masası harfleri)
# TOTEM_OF_UNDYING (Totem), SPIT (Lama tükürüğü), SQUID_INK (Mürekkep balığı mürekkebi)
main_particle: DUST
# Secondary particle type (İkincil partikül tipi)
secondary_particle: FIREWORK
# Color for DUST particle (DUST partikülü için renk ayarları) RGB (0-255)
color_1_r: 128
color_1_g: 0
color_1_b: 255
# Messages (Mesajlar)
prefix: "&8[&bTwoJump&8] "
no_permission: "&cBuna yetkiniz yok!"
cooldown_message: "&cBiraz beklemelisin!"
# Center X coordinate (Merkez X kordinatı)
center_x: 0
# Center Z coordinate (Merkez Z kordinatı)
center_z: 0
# Distance from center where double jump is allowed (Çift zıplamanın izin verildiği merkezden uzaklık)
distance: 50
# Jump power (Zıplama gücü)
jump_power: 0.7
# Forward push power (İleri itme gücü)
forward_power: 0.9
# Sound effect played on jump, use Spigot sound names (Zıplama sesi, Spigot ses isimlerini kullanın)
# Example/Örnek: ENTITY_FIREWORK_ROCKET_LAUNCH, ENTITY_GHAST_SHOOT, ENTITY_BAT_TAKEOFF
sound: ENTITY_FIREWORK_ROCKET_LAUNCH
# Region Type: DISTANCE or WORLDGUARD (Bölge Tipi: DISTANCE veya WORLDGUARD)
# DISTANCE: Uses the center coordinates and distance above (Yukarıdaki merkez ve mesafe ayarlarını kullanır)
# WORLDGUARD: Uses WorldGuard regions defined below (Aşağıda belirtilen WorldGuard bölgelerini kullanır)
region_type: WORLDGUARD
# Allowed WorldGuard regions if region type is WORLDGUARD (Eğer bölge tipi WORLDGUARD ise izin verilen bölgeler)
allowed_regions:
- spawn
- lobi
- arena
# Double jump cooldown in seconds (Saniye cinsinden çift zıplama bekleme süresi)
cooldown_seconds: 3
# Enable particle effects? (Partikül efektleri aktif mi?)
particles_enabled: true
# Main particle type (Ana partikül tipi)
# Common Particles / Yaygın Partiküller:
# DUST (Toz - Renk destekler/Supports color), FIREWORK (Havai Fişek), FLAME (Alev), HEART (Kalp),
# CLOUD (Bulut), SOUL (Ruh), NOTE (Nota), CRIT (Kritik vuruş), MAGIC_CRIT (Büyülü kritik)
# SMOKE_NORMAL (Normal duman), SMOKE_LARGE (Büyük duman), WATER_SPLASH (Su sıçraması)
# DRAGON_BREATH (Ejderha nefesi), ELECTRIC_SPARK (Elektrik kıvılcımı), ENCHANT (Büyü masası harfleri)
# TOTEM_OF_UNDYING (Totem), SPIT (Lama tükürüğü), SQUID_INK (Mürekkep balığı mürekkebi)
main_particle: DUST
# Secondary particle type (İkincil partikül tipi)
secondary_particle: FIREWORK
# Color for DUST particle (DUST partikülü için renk ayarları) RGB (0-255)
color_1_r: 128
color_1_g: 0
color_1_b: 255
# Messages (Mesajlar)
prefix: "&8[&bTwoJump&8] "
no_permission: "&cBuna yetkiniz yok!"
cooldown_message: "&cBiraz beklemelisin!"
defaults:
jump_power: 0.65
forward_power: 1.1
cooldown_seconds: 1
sound: ENTITY_FIREWORK_ROCKET_LAUNCH
trail_particles_enabled: true
trail_main_particle: DUST
trail_secondary_particle: FIREWORK
trail_color_r: 255
trail_color_g: 170
trail_color_b: 30
trail_ticks: 12
trail_random_enabled: false
trail_random_pool:
- DUST
- FIREWORK
- END_ROD
- FLAME
- CLOUD
pad_particles_enabled: true
pad_particle: END_ROD
pad_count: 4
pad_offset_x: 0.25
pad_offset_y: 0.12
pad_offset_z: 0.25
pad_extra: 0.01
pad_interval_ticks: 8
pets:
jumppet_1:
world: Spawn
x: -11
y: -12
z: -41
jump_power: 1.0
forward_power: 2.8
cooldown_seconds: 1
sound: ENTITY.FIREWORK_ROCKET.LAUNCH
trail_particles_enabled: true
trail_main_particle: DUST
trail_secondary_particle: FIREWORK
trail_color_r: 128
trail_color_g: 0
trail_color_b: 255
trail_ticks: 12
trail_random_enabled: false
trail_random_pool:
- DUST
- FIREWORK
- END_ROD
- FLAME
- CLOUD
pad_particles_enabled: true
pad_particle: END_ROD
pad_count: 4
pad_offset_x: 0.25
pad_offset_y: 0.12
pad_offset_z: 0.25
pad_extra: 0.01
pad_interval_ticks: 8
jump_power: 0.65
forward_power: 1.1
cooldown_seconds: 1
sound: ENTITY_FIREWORK_ROCKET_LAUNCH
trail_particles_enabled: true
trail_main_particle: DUST
trail_secondary_particle: FIREWORK
trail_color_r: 255
trail_color_g: 170
trail_color_b: 30
trail_ticks: 12
trail_random_enabled: false
trail_random_pool:
- DUST
- FIREWORK
- END_ROD
- FLAME
- CLOUD
pad_particles_enabled: true
pad_particle: END_ROD
pad_count: 4
pad_offset_x: 0.25
pad_offset_y: 0.12
pad_offset_z: 0.25
pad_extra: 0.01
pad_interval_ticks: 8
pets:
jumppet_1:
world: Spawn
x: -11
y: -12
z: -41
jump_power: 1.0
forward_power: 2.8
cooldown_seconds: 1
sound: ENTITY.FIREWORK_ROCKET.LAUNCH
trail_particles_enabled: true
trail_main_particle: DUST
trail_secondary_particle: FIREWORK
trail_color_r: 128
trail_color_g: 0
trail_color_b: 255
trail_ticks: 12
trail_random_enabled: false
trail_random_pool:
- DUST
- FIREWORK
- END_ROD
- FLAME
- CLOUD
pad_particles_enabled: true
pad_particle: END_ROD
pad_count: 4
pad_offset_x: 0.25
pad_offset_y: 0.12
pad_offset_z: 0.25
pad_extra: 0.01
pad_interval_ticks: 8
/setjumppet | Define a JumpPad location. |
