UHCF Core | The Ultimate Hardcore Factions Experience
A little bit about this project
Hey everyone! I’m the developer behind VoltStudios, and I wanted to share the UHCF core I’ve been working on. Honestly, I started building this because I was tired of "premium" cores that would lag out or crash the second a big faction fight broke out.I’ve spent months tuning this to be as lightweight and stable as possible. Whether you’re launching a new season or trying to stabilize an existing network, this core is designed to handle the pressure without the usual headaches.
Why choose this core?
I’ve focused on what actually matters during a season: performance and gameplay balance.- No-Nonsense Factions: Fully optimized DTR system, reliable claim management, and robust logging to prevent those annoying raiding disputes.
- Automated Event Engine: Keep your map active 24/7 with fully scheduled KOTH, Envoys, Supply Drops, and Royale matches. You set them up once, and the core handles the rest.
- True PvP Classes: Includes Archer, Bard, Miner, and Rogue classes, each with their own passive effects and unique ability items (like the Pearl Catcher or Swapper) to spice up combat.
- Built-in Moderation: I know how hard it is to manage a server, so I included a full Staff Mode, Vanish, and inventory inspection tools right in the core.
- Performance First: I've stripped away the "fluff" that usually slows down servers, making this perfect for high-population faction environments.
Key Features Overview
- Economy: Vault integration, bounty system, and a unique Toto betting system for faction matches.
- Cosmetics: Donor-friendly features like custom Arrow Trails, Kill Effects, and Particle Armor.
- Data Flexibility: Supports both JSON and MySQL, so your data stays safe and synchronized across your network.
Recent Changelog (#11)
I update this core frequently based on community feedback. Here’s the latest:- + Gold Ingot: Now available to purchase in the shop.
- + Builder NPC: Packed Ice and Blue Ice added to the shop list.
- # Bug Fix: Patched a rendering issue with Citizens NPC skins.
- # Optimization: Improved the main-tick loop for better TPS during raids.
Need help?
I believe in honest, active support. If you run into a bug or just need help with your config.yml setup, I’m usually around on my Discord. I’m committed to making sure this is the most reliable piece of software on your server.Check out the docs below if you want to see the full command list or permission nodes!
Developed by VoltStudios. Built for competitive UHCF.
