- Added permissions to throw boomerangs, disabled by default, permission is ultraboomerangs.throw.<boomerang_key>
- Added Launch offsets, you can now control at what height the boomerang gets throwen, and not just height, all 3 axis.
- Improved curve logic
- Fixed normal rotation boomerangs not coming back and instead being added to inventory upon completing their distance
- Internal Changes
- Fixed make command
- The armorstand that controls the boomerand now has the custom name as the display name of the boomerang
- Fixed mobs not dropping loot properly due to the plugin cancelling the drops incorrectly
- Fixed dupe caused by 1.1.1 and 1.1.2
- New rotation type option, curved, makes the boomerang go in like a circular way.
- When hitting a block in the normal rotation type, the boomerang bouches off the block and comes back to the player instead of directly returning to the player's inventory
Examples:
- Added rotation per boomerang.
armorstand_arm:
x_rotation: 0
y_rotation: 20 #Boomerang type rotation
z_rotation: 0
armorstand_arm:
x_rotation: 5 #Straight rotation for axe
y_rotation: 0
z_rotation: 0
Additionally, this part of the config no longer works so you can remove it (it might not have been working before either but now the new options do so yeah lol):
armorstand:
x: 0
y: 120
z: 0
Your config file should update automatically to add the new changes.
