- Corruption is now random based, to use it, make sure it looks like this:
# Corruption
corruption:
enabled: false
# A random number will be chosen for corruption
delay:
min: 3600 # Seconds
max: 21600
- You can now use AIR materials for items (head textures should be fixed now too)
Bugs fixed:
- On tnt explosion some spawners wouldn't get dropped and just bugged
New features:
Dynamic Events System:
- Automated, customizable events that activate at configurable intervals
- Create your own unique events to enhance player engagement
- Flexible multiplier system for XP and cash rewards
- Easily configure event duration, frequency, and activation chance
New setting for sellwads, allow-override, now players can replace their current modifier with something better
Modifiers:
Restriction Mode:
- They are basically enhancements that can boost a sellwand (at the moment only range and price multiplier are available)
- Just simply type /vs modifier give (your name) (modifier) (value) (amount)
- They are fully configurable
- New file modifiers.yml
- New .yml file in the 'other' folder called restricted_spawners.yml
- Lockdown Mode -> doesn't let the players open the spawner at all
- No lockdown but allow take items false -> players aren't able to get any items from the spawner, just sell them
