A full-featured, ready-to-sell cosmetic shop for your Roblox game — weapons, auras, hats, wings, and pets, all with recoloring, previews, gifting, and a safe Robux purchase pipeline.
Zeitac XO Shop is a complete, modular in-game shop system built for games that sell cosmetics — weapons, auras, hats, wings, and pets — using an in-game currency (Tickets) purchased with Robux. It's built the way a production shop should be: clean category tabs, live previews, recoloring, gifting, an admin panel, and a purchase-processing backend that won't silently eat a player's Robux.
Drop it into your game, plug in your own Developer Product IDs and asset icons, and you have a fully working shop in minutes.
Clean, tabbed storefront covering Weapons, Aura, Hats, Wings, and Pets — easily expandable to new categories. Each item card shows its icon, name, price, a Preview button, and a Buy button.
Recolorable items (weapons, auras, wings) come with a shared 10-color palette (Green, Purple, Pink, Orange, Yellow, Red, Blue, Cyan, White, Black) so players can match items to their style — no need to sell the same item ten times over.
Players can preview any item — fully rendered with its actual particle effects, glows, and trails — before spending a single Ticket.
Players buy Tickets with Robux across five price tiers, then spend Tickets on shop items. This keeps your Developer Product count low while giving you full flexibility over item pricing.
Built around a central receipt dispatcher so Robux purchases are never lost or overwritten — even if you add more monetization systems later (donations, gamepasses-as-products, etc.), they all register independently without conflicting with each other. No more "player paid but got nothing."
Players can gift items directly to other players from inside the shop.
A full inventory panel where players manage everything they own — equip, unequip, and swap cosmetics per category, with visuals (accessories, tools, particle rigs, and flapping wing animations) applied live to their character.
Built-in admin tools accessible right from the shop UI for managing the store without touching scripts mid-game.
A single toggle lets you spotlight a new item collection without deleting your existing catalog — perfect for limited-time drops or seasonal collections.
Separate, well-organized modules for shop config, color variants, client UI, cosmetic rendering, receipt handling, and admin tools — easy to read, easy to extend, easy to re-skin.
