A fully functional Game Boy emulator running inside Hytale at true 1:1 scale, rendering 23,040 blocks per frame, in real time.
The hardest challenge wasn't writing the emulator itself, but making it fast enough to actually be playable. Every frame is computed and rendered live, with full game...
I got the Nintendo Gameboy Yellow works very well and I got blue... Well... Blue freezes when it shows professor oak. Anyone wanna help? It would be nice for some help.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.