pathfinding

  1. DoomerTheDev

    NPC Pathfinding System v1.0

    Description This NPC Pathfinding System is a state of the art system. A wonderful team of developers have created this system to add foot traffic to any game, it it's being a cafe, airport, rp. You can change every aspect of this from the movement patter to the clothes that the ai can wear it...
  2. silixon

    Advanced Monster AI & Pathfinding System v1.0

    The Ultimate Plug-and-Play AI System for Roblox Stop relying on basic, brain-dead MoveTo() scripts that get stuck on walls. This is a highly optimized, state-driven Monster AI system designed for horror games, maze runners, or any project that requires a genuinely intelligent entity. 🔥 Core...
  3. qkomg

    Walking NPC System v1.0

    This package provides a fully scripted NPC system for Roblox Studio, where NPCs walk around your map just like pedestrians in open-world games. Features: NPCs move between Waypoints Supports branching paths (NPC randomly chooses a direction at intersections) NPCs never loop back immediately...
  4. Lunar Production

    Advanced Pathfinding AI v1.0

    An advanced very customizable AI pathfinding. It countains : -5 modes : Patrol only : will only partol one point after another Roam only : will only go in random directions Roam and attack : will go in random directions and attack if a player is close Patrol and attack : will patrol and attack...
  5. C

    NPC AI with Pathfinding and Raycast v1.1

    🤖 Advanced Smart NPC AI System (V1.1 - Smooth Movement & FOV) Stop using basic, glitchy AIs that ruin your game's immersion. This Professional Smart NPC System is engineered specifically for Horror, Maze, and Stealth games where precision and performance matter. 🌟 Why Choose This System? Most...
  6. Veylo Studios

    Advanced Minimap System v1.0

    🗺️ Minimap System A modern and fully scripted minimap system designed for Roblox games. This system provides a clean UI, waypoint navigation and guide arrows that lead players to their destination. The minimap can expand into a full map overview and is fully configurable through a simple...
  7. BAS_Orp

    Smart Stalker AI | Horror Pathfinding v 4.0

    • Smart Pathfinding: Uses Roblox PathfindingService to navigate around obstacles smoothly without getting stuck. • Intelligent AI System: Features advanced behavior including Patrolling, Investigating, Chasing, and Searching. • Suspicion-Based Detection: Realistic vision and hearing system...
  8. luci_hddrr

    Advanced Zombie AI v1.0

    Features: Autonomous Movement: Roams randomly when idle, navigating terrain using Roblox's PathfindingService. Target Detection System: Detects and prioritizes targets within a 50-stud radius using both sight and proximity logic. Line-of-Sight Checks: Only chases players if it can "see" them...
  9. P

    Monster Ai pathfinding v1.0

    AI pathfinding system has anti stuck detection the monster are able to open door (if using one) the monster wont chase player that is hiding customizable waypoints patrolling , chasing player , attacking the door model has been provided , you just need to add more customization or details...
  10. teddy_dragons

    AI Soldier System v1.0

    No Setup required! Fully Customizable! Advanced Pathfinding AI Gun & Sword AI included, fully customizable Respawn options Walk to checkpoints when not sensing enemies Please note that some accessories worn by the default AI are from toolbox. You are free to customize them.
  11. frchrono

    Zombie AI System v1.0

    Easy Setup Customizable Pathfinding AI 5 types of zombies with customizable values
  12. luci_hddrr

    Civilian AI v1.0

    Pathfinding and Random Waypoint Navigation Dynamic Pathfinding: The civilian uses the PathfindingService to navigate to random waypoints, ensuring that it can find a path around obstacles. Random Waypoints: The civilian moves to random waypoints within the world, making its movements appear...
  13. Dyllan

    Asynchronous Pathfinding API

    I've put together a 3D A* Pathfinding API that takes 2 locations ( start and destination ) and returns the block locations in a list of "Point" containers. There is a max computation time of 5 seconds that limits any super large calculations. Also identifies when there isn't a solution. All of...
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