The Ultimate Plug-and-Play AI System for Roblox
Stop relying on basic, brain-dead MoveTo() scripts that get stuck on walls. This is a highly optimized, state-driven Monster AI system designed for horror games, maze runners, or any project that requires a genuinely intelligent entity.
Core Features:
Perfect for: Horror Games, Stealth Mechanics, Escape Rooms, and Survival RPGs.
Stop relying on basic, brain-dead MoveTo() scripts that get stuck on walls. This is a highly optimized, state-driven Monster AI system designed for horror games, maze runners, or any project that requires a genuinely intelligent entity.
- Advanced Field of View (FOV): Utilizes complex DotProduct math to ensure the monster only sees players that are actually in front of it. No more cheap "eyes in the back of its head" detection.
- Raycast Line-of-Sight: The AI actively checks for physical barriers. It will not chase a player it cannot physically see through a wall.
- Dynamic State Machine: Flawlessly transitions between 4 core states: Sitting (Idle), Patrolling, Chasing, and Caught. Includes a debug overhead GUI to easily monitor the AI's "brain" during testing.
- Smart Collision Filtering: Automatically utilizes PhysicsService to create a BarrierGroup. This allows you to set up invisible AI-only walls that guide the monster without blocking your actual players.
- Hyper-Optimized: Network ownership is automatically stripped from the server to prevent latency stuttering, ensuring buttery-smooth movement even in dense environments.
Perfect for: Horror Games, Stealth Mechanics, Escape Rooms, and Survival RPGs.
